µÚÒ»·¶ÎÄÍø - רҵÎÄÕ·¶ÀýÎĵµ×ÊÁÏ·ÖÏíÆ½Ì¨

Ò×Äþ£º¼¢»ÄÓÎϷʵÓÃÐ޸ļ¼ÇÉ(2013-12-1¸üÐÂ)

À´Ô´£ºÓû§·ÖÏí ʱ¼ä£º2025/7/1 1:22:36 ±¾ÎÄÓÉloading ·ÖÏí ÏÂÔØÕâÆªÎĵµÊÖ»ú°æ
˵Ã÷£ºÎÄÕÂÄÚÈݽö¹©Ô¤ÀÀ£¬²¿·ÖÄÚÈÝ¿ÉÄܲ»È«£¬ÐèÒªÍêÕûÎĵµ»òÕßÐèÒª¸´ÖÆÄÚÈÝ£¬ÇëÏÂÔØwordºóʹÓá£ÏÂÔØwordÓÐÎÊÌâÇëÌí¼Ó΢ÐźÅ:xxxxxxx»òQQ£ºxxxxxx ´¦Àí£¨¾¡¿ÉÄܸøÄúÌṩÍêÕûÎĵµ£©£¬¸ÐлÄúµÄÖ§³ÖÓëÁ½⡣

Ê®.Ö÷½Ç²»Å»ð¡¢ÎÞ¾åºÚ°µ

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\prefabs\\player_common.luaÎļþ£¬½«ÏÂÁÐÄÚÈÝ£º

inst:AddComponent(\

inst.components.grue:SetSounds(\

Ìæ»»Îª£º

--inst:AddComponent(\

--inst.components.grue:SetSounds(\ inst.components.health.fire_damage_scale = 0

¼´¿ÉÈÃÖ÷½Ç²»Å»ð¡¢ÎÞ¾åºÚ°µ

ʮһ.Ìá¸ßÖ÷½Ç¹¥»÷Á¦

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\tuning.luaÎļþ£¬½«local wilson_attack = 34Ìæ»»Îªlocal wilson_attack = 500

¼´¿É½«Ö÷½Ç¹¥»÷Á¦ÓÉ34Ìá¸ßµ½500£¬Êý×Ö¿É×ÔÐе÷Õû

Ê®¶þ.Ö÷½Ç¿É¶Éº££¨Ã»ÓÐʲô¿ÉÒÔ×èµ²£¬Äã¶Ô×ÔÓɵÄÏòÍù£©

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\components\\playeractionpicker.luaÎļþ£¬½«¹²2¾äpassable = tile ~= GROUND.IMPASSABLE¾ùÌæ»»Îªpassable = tile >= GROUND.IMPASSABLE

¼´¿ÉÈÃÖ÷½ÇÄÜͨ¹ý³ÈɫħÕÈ¡¢ÈðÊ¿ÊÖÕÈ£¨¼û±¾Ð޸ļ¼ÇÉ£©´«Ë͵½º£ÉÏ£¨×°±¸³ÈɫħÕÈ¡¢ÈðÊ¿ÊÖÕȺóÊó±êÓÒ¼üµãº£Ã棩£¬²¢Äܹ»ÐÐÔÚË®ÉÏ£¬Á¬µØÏµĹµÛÖÒ²ÎÞ·¨×èµ²¡£×¢ÒâÒªÌæ»»µÄÓï¾äÓÐ2¾ä£¬Ç§Íò±ðÖ»Ìæ»»ÁË1¾äŶ

Ê®Èý.Ö÷½ÇÅܵøü¿ì

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\tuning.luaÎļþ£¬½«ÒÔÏÂÄÚÈÝ£º WILSON_WALK_SPEED = 4, WILSON_RUN_SPEED = 6, Ìæ»»Îª£º WILSON_WALK_SPEED = 8, WILSON_RUN_SPEED = 12,

¼´¿ÉÈÃÖ÷½ÇÅܲ½ËÙ¶ÈÔö¼Ó1±¶

Ê®ËÄ.±³ÖíÆ¤°ü¡¢´©´óÀíʯ¿ø¼×ÐÐ×ßËٶȲ»¼õÂý

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\tuning.luaÎļþ£¬

1.½«PIGGYBACK_SPEED_MULT = 0.8,Ìæ»»ÎªPIGGYBACK_SPEED_MULT = 1,

2.½«ARMORMARBLE_SLOW = 0.7,Ìæ»»ÎªARMORMARBLE_SLOW = 1,

¼´¿É±³ÖíÆ¤°ü¡¢´©´óÀíʯ¿ø¼×ÐÐ×ßËٶȲ»¼õÂý

Ê®Îå.Ìá¸ßÄÃÊÖÕÈÐÐ×ßËÙ¶È

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\tuning.luaÎļþ£¬½«CANE_SPEED_MULT = 1.25,Ìæ»»ÎªCANE_SPEED_MULT = 2.5,

¼´¿É½«ÄÃÊÖÕÈÐÐ×ßËÙ¶ÈÌá¸ß1±¶

Ê®Áù.½âËøÈ«¿Æ¼¼£¨È«ÈËÎï²»ÓûúÆ÷¾Í¿ÉÔìÈ«²¿ÎïÆ·£¬18°æ¼°ÒÔºóÓÎϷʹÓã©

1.ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\prefabs\\player_common.luaÎļþ£¬ÔÚinst:AddComponent(\ÏÂÒ»ÐвåÈëÒÔÏÂÄÚÈÝ£º inst.components.builder.science_bonus = 3 inst.components.builder.magic_bonus = 3 inst.components.builder.ancient_bonus = 4

2.ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\prefabs\\wickerbottom.luaÎļþ£¬½«inst.components.builder.science_bonus = 1Ìæ»»Îª--inst.components.builder.science_bonus = 1

¼´¿ÉÈÃÈ«ÈËÎï²»ÓûúÆ÷¾Í¿ÉÔìÈ«²¿ÎïÆ·£¬Ô¶¹ÅÎïÆ·Ò²²»Óÿ¿½ü¼À̳¾Í¿ÉÖÆÔì

Ê®Æß.¿ìËÙÖÆÔìÎïÆ·

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\actions.luaÎļþ£¬½«BUILD = Action(),Ìæ»»ÎªBUILD = Action(0, true),

¼´¿ÉÌø¹ýÖÆÔìÎïÆ·µÄ¶¯»­£¬¿ìËÙÖÆÔìÎïÆ·

Ê®°Ë.µØÍ¼È«¿ª£¨ÓÎÏ·Öа´Ctrl +1£©

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\prefabs\\player_common.luaÎļþ£¬ÔÚinst:AddComponent(\ÏÂÒ»ÐвåÈëÒÔÏÂÄÚÈÝ£º

TheInput:AddKeyUpHandler(KEY_1, function() if TheInput:IsKeyDown(KEY_CTRL) then

local map = TheSim:FindFirstEntityWithTag(\ local x,y,z = GetPlayer().Transform:GetWorldPosition() map.MiniMap:ShowArea(x, y, z, 10000) end end)

¼´¿ÉÔÚÓÎÏ·Öа´Ctrl + 1ʹµØÍ¼È«¿ª

Ê®¾Å.¼Ó´óµ¥¸ñ¶ÑµþÊýÁ¿

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\tuning.luaÎļþ£¬½«ÒÔÏÂÄÚÈÝ£º STACK_SIZE_LARGEITEM = 10, STACK_SIZE_MEDITEM = 20, STACK_SIZE_SMALLITEM = 40, Ìæ»»Îª£º STACK_SIZE_LARGEITEM = 999, STACK_SIZE_MEDITEM = 999, STACK_SIZE_SMALLITEM = 999,

¼´¿É¼Ó´óµ¥¸ñ¶ÑµþÊýÁ¿ÖÁ999

¶þÊ®.Ôö¼ÓÖ÷½ÇÎïÆ·ÌõµÄ¸ñ×Ó£¨21°æ¼°ÒÔºóÓÎϷʹÓã©

ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\components\\inventory.luaÎļþ£¬½«local MAXSLOTS = 15Ìæ»»Îªlocal MAXSLOTS = 25

¼´¿É½«Ö÷½ÇÎïÆ·ÌõµÄ¸ñ×ÓÓÉ15¸öÔö¼Óµ½25¸ö

¶þʮһ.Ë«²ãÖ÷½ÇÎïÆ·Ìõ£¨60¸ñ£¬89685°æ¼°ÒÔºóÓÎϷʹÓã©

1.ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\components\\inventory.luaÎļþ£¬½«local MAXSLOTS = 15Ìæ»»Îªlocal MAXSLOTS = 60

2.ÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\widgets\\inventorybar.luaÎļþ£¬½«self.bg:SetScale(1.15,1,1)Ìæ»»Îªself.bg:SetScale(1.86,1.85,1)

3.½«ÏÂÁÐÄÚÈÝ£º

local num_intersep = math.floor(num_slots / 5) + 1

local total_w = (num_slots + num_equip)*(W) + (num_slots + num_equip - 2 - num_intersep) *(SEP) + INTERSEP*num_intersep

for k, v in ipairs(self.equipslotinfo) do

local slot = EquipSlot(v.slot, v.atlas, v.image, self.owner) self.equip[v.slot] = self.toprow:AddChild(slot)

local x = -total_w/2 + (num_slots)*(W)+num_intersep*(INTERSEP - SEP) + (num_slots-1)*SEP + INTERSEP + W*(k-1) + SEP*(k-1) slot:SetPosition(x,0,0)

table.insert(eslot_order, slot) local item = self.owner.components.inventory:GetEquippedItem(v.slot) if item then slot:SetTile(ItemTile(item)) end

end

for k = 1,num_slots do local slot = InvSlot(k, HUD_ATLAS, \self.owner, self.owner.components.inventory)

self.inv[k] = self.toprow:AddChild(slot) local interseps = math.floor((k-1) / 5)

local x = -total_w/2 + W/2 + interseps*(INTERSEP - SEP) + (k-1)*W + (k-1)*SEP slot:SetPosition(x,0,0) slot.top_align_tip = W*0.5 + YSEP local item = self.owner.components.inventory:GetItemInSlot(k) if item then slot:SetTile(ItemTile(item)) end end

Ìæ»»ÎªÒÔÏÂÄÚÈÝ£º

local num_intersep = math.floor(num_slots / 10) + 1

local total_w = (num_slots -30.85)*(W) + (num_slots -30.85 - 2 - num_intersep) *(SEP) + INTERSEP*num_intersep

for k, v in ipairs(self.equipslotinfo) do

local slot = EquipSlot(v.slot, v.atlas, v.image, self.owner)

self.equip[v.slot] = self.toprow:AddChild(slot)

local x = -total_w/2 + (num_slots*0+14.07)*(W)+num_intersep*(INTERSEP - SEP) + (num_slots-1)*SEP + INTERSEP + W*(k-1) + SEP*(k-1) slot:SetPosition(x+341,190,0) table.insert(eslot_order, slot) local item = self.owner.components.inventory:GetEquippedItem(v.slot) if item then slot:SetTile(ItemTile(item)) end

end

for k = 1,30 do local slot = InvSlot(k, HUD_ATLAS, \self.owner, self.owner.components.inventory)

self.inv[k] = self.toprow:AddChild(slot) local interseps = math.floor((k-1) / 10)

local x = -total_w/2 + W/2 + interseps*(INTERSEP - SEP) + (k-1)*W + (k-1)*SEP slot:SetPosition(x,0,0) local item = self.owner.components.inventory:GetItemInSlot(k) if item then slot:SetTile(ItemTile(item)) end end

for k = 31,60 do local slot = InvSlot(k, HUD_ATLAS, \self.owner, self.owner.components.inventory)

self.inv[k] = self.toprow:AddChild(slot) local interseps = math.floor((k-1-30) / 10)

local x = -total_w/2 + W/2 + interseps*(INTERSEP - SEP) + (k-1-30)*W + (k-1-30)*SEP slot:SetPosition(x,80,0) local item = self.owner.components.inventory:GetItemInSlot(k) if item then slot:SetTile(ItemTile(item)) end end

¼´¿É»ñµÃË«²ãÖ÷½ÇÎïÆ·Ìõ£¨60¸ñ£©£¬×¢Òâ±ØÐ뽫ÓÎÏ·ÉèÖã¨options£© - £¨Settings£© - HUD sizeÏîÉèΪ0£¬¼´ÏÔʾ×îСÎïÆ·Ìõ£¬²Å¿ÉÍêÕûÏÔʾ60¸ñŶ

¶þÊ®¶þ.ͬʱЯ´ø¶à¸ö±³°ü£¨±³°ü¿É¿â´æ£©

1.ͬʱЯ´ø¶à¸öÆÕͨ±³°ü£ºÓüÇʱ¾´ò¿ªÓÎϷĿ¼\\data\\scripts\\prefabs\\backpack.luaÎļþ£¬½«inst.components.inventoryitem.cangoincontainer = falseÌæ»»Îª

Ò×Äþ£º¼¢»ÄÓÎϷʵÓÃÐ޸ļ¼ÇÉ(2013-12-1¸üÐÂ).doc ½«±¾ÎĵÄWordÎĵµÏÂÔØµ½µçÄÔ£¬·½±ã¸´ÖÆ¡¢±à¼­¡¢ÊղغʹòÓ¡
±¾ÎÄÁ´½Ó£ºhttps://www.diyifanwen.net/c2wt7p8uuy17e16g2fc0l_3.html£¨×ªÔØÇë×¢Ã÷ÎÄÕÂÀ´Ô´£©

Ïà¹ØÍÆ¼ö£º

ÈÈÃÅÍÆ¼ö
Copyright © 2012-2023 µÚÒ»·¶ÎÄÍø °æÈ¨ËùÓÐ ÃâÔðÉùÃ÷ | ÁªÏµÎÒÃÇ
ÉùÃ÷ :±¾ÍøÕ¾×ðÖØ²¢±£»¤ÖªÊ¶²úȨ£¬¸ù¾Ý¡¶ÐÅÏ¢ÍøÂç´«²¥È¨±£»¤ÌõÀý¡·£¬Èç¹ûÎÒÃÇ×ªÔØµÄ×÷Æ·ÇÖ·¸ÁËÄúµÄȨÀû,ÇëÔÚÒ»¸öÔÂÄÚ֪ͨÎÒÃÇ£¬ÎÒÃǻἰʱɾ³ý¡£
¿Í·þQQ£ºxxxxxx ÓÊÏ䣺xxxxxx@qq.com
ÓåICP±¸2023013149ºÅ
Top