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毕业论文 场景 模型 动画 - 图文

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Abstract

Society in constant progress, the computer application has been throughout the life of people, the mankind is entering a digital society. Some of the new term is born out of\such as\

Simulation of reality, it is the current hot words, use some software to realize the virtual world, the real show our future life and upcoming events, simulation is to pay attention to the

authenticity, rationality, there is persuasive, consistent with our lives, to be sure. People made his works to express their love for life, a vision of the future, the affirmation of their own. Of course, there are also some commercial organization through the simulated reality, making larger, more ambitious works to get profit and the people to their certainty. In today's society has been a hot topic, and the topic of conversation, you and I are the regional competition, This work is the use of Maya roaming 3D software to create and other software to assist in the completion of a complete modeling, simulation, and material, and the plot takes a light, using the camera using the perfect show the whole scene atmosphere effect, finally through the Premiere Pro on rendering the film clips, output. Through the virtual characters and scenes with the show to show its commercial value .

Key Words:Simulation; Maya; Business; Modeling; Render; Characters

目 录

第1章 MAYA基本知识 ············································································ 1

1.1MAYA简介 ···················································································································· 1 1.2 MAYA的工作界面 ······································································································· 1

第2章 建模································································································ 3

2.1 场景建模 ······················································································································ 3

2.1.1 初步建模 ············································································································ 3

2.1.2模型构造 ············································································································· 3 2.2 人物建模 ······················································································································ 6

2.2.1 低级模型 ············································································································ 6 2.2.2 高模制作 ············································································································ 9

第3章 材质与灯光 ·················································································· 13

3.1 材质基础 ···················································································································· 13 3.2 灯光基础 ···················································································································· 14 3.3 材质和灯光编辑 ········································································································ 15

3.3.1 场景 ·················································································································· 15 3.3.2 人物 ·················································································································· 18

第4章 绑定与蒙皮 ·················································································· 25

4.1 人体绑定 ···················································································································· 25 4.2 蒙皮刷制 ···················································································································· 27

第5章 摄像机与动画 ················································································ 29

5.1 摄像机 ························································································································ 29 5.2 动画 ···························································································································· 31

5.2.1 时间轴 ·············································································································· 31 5.2.2 摄像机动画 ······································································································ 31 5.2.3 人物动画 ·········································································································· 32

第6章 动画输出 ························································································ 33 结束语 ········································································································· 34 致谢············································································································· 35

参考文献 ····································································································· 36

石家庄外国语职业学院毕业论文

第1章 MAYA基本知识

1.1MAYA简介

Maya 是美国 Alias Wavefront 公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告, 角色动画,电影特技等。Maya 功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是 电影级别的高端制作软件。

1.2 MAYA的工作界面

图(1-1)主页面

Maya的工具栏,不同的选项卡有着不同的命令。

图(1-2) shelf栏

下面看这个四视图窗口,正(Top)视图,前(Front)视图,侧(Side)视图和一个透视图(Persp)

1

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