08. 13 37sky-factory ÖÊÁ¿»á±È½ÏµÍ,µ«ËٶȽϿì.Boundary Draw(±ß½ç»æÖÆ)ÕâÀïÑ¡ÔñµÄÊÇ(Bounding box)±ß½ç¿ò:Á÷ÌåÈÝÆ÷½ö×÷Ϊһ¸ö±ß½ç¿òÀ´ÏÔʾ.Numeric Display(Êý×ÖÏÔʾ)ÕâÀïÑ¡ÔñÊÇ(Off)½«²»ÏÔʾÈκÎÊý×Ö.Wireframe Display(Ïß¿òÏÔʾ)Ñ¡Ôñ(Particles)Á£×Ó.ͨ¹ýÏÔʾÁ£×ÓÀ´±íÏÖÊýÖµ»ò²»Í¸Ã÷¶È,Á£×ÓÔ½¶àµÄÇøÓò,ÊýÖµ»ò²»Í¸Ã÷¶ÈÔ½¸ß.
6. Dynamic Simulation(¶¯Á¦Ñ§Ä£Äâ) ÈçÏÂͼËùʾ.
Gravity(ÖØÁ¦)¸ÃÊôÐÔÊÇÒ»¸öÄÚÖÃÖØÁ¦ºãÁ¿,¿ÉÓÃÀ´Ä£ÄâµØÇòÍòÓÐÒýÁ¦,¸ºÖµ½«²úÉúÏòϵÄÍÆÁ¦,ÕâÀïÎÒÉèÖÃΪ10,Viscosity(Õ³ÐÔ)¸úFriction((Ħ²ÁÁ¦)¶¼²»µ÷,Damp(×èÄá)ÉÔ΢¸ø¸ö0.005,ÕâÑùÁ÷ÌåµÄϸ½Ú»á¶àÒ»µã.
Solver(½âËãÆ÷)Ñ¡Ôñ(Navier-Stokes):ʹÓÃάÄÉ-˹Íп˽âËãÆ÷,Õâ¸ö×îÊʺÏÁ÷Ìå,¿ÕÆø,ÒÔ¼°ÓÐÁ÷¶¯äöÎÐ,µ«²»»áÏòÍâÀ©É¢»òÏòÄÚѹËõµÄÇé¿ö.High Detail Solve(¸ßϸ»¯½âËã)ͨ¹ý¸ÃÊôÐԿɼõÉÙÔÚÄ£Äâ¹ý³ÌÖÐÃܶÈ,ËÙ¶È,ºÍÆäËûÊôÐÔÀ©É¢ÏÖÏó.
ÕâÀïÑ¡ÔñµÄÊÇ(All Grids)ËùÓÐÍø¸ñ,¶ÔËùÓÐÍø¸ñÊôÐÔÖµ½øÐиßϸ½Ú½âËã,Ч¹û¸üÕæÊµ.Substeps(×Ó²½)Ö¸¶¨½âËãÆ÷ÔÚÿһִ֡ÐÐÔËËãµÄ´ÎÊý,ÕâÀïÉèÖÃ:1.Solver Quality(½âËãÆ÷ÖÊÁ¿)Ôö´ó¸ÃÖµ,Éú³ÉµÄ½âËãÆ÷ËùʹÓõIJ½Êý,Ä£ÄâµÄϸ½ÚÔ½¶à,µ«ÊÇÐèÒªµÄʱ¼äµÄÒ²³¤,ÕâÀïÉèÖõÄÊÇ:20.Grid Interpolator(Íø¸ñ²åÖµ)ÕâÀïÑ¡ÔñµÄÊÇ(Linear)ÏßÐÔ,ÕâÊÇÏà¶Ô½Ï¿ìµÄÒ»ÖÖ·½Ê½.Start Frame(Æðʼ֡)ĬÈÏΪ:1.ÔÚ¸Ã֮֡ǰµÄÁ÷ÌåÄ£Ä⽫²»»á½øÐв¥·Å,¿ÉÒÔͨ¹ý¸ÃÊôÐÔÀ´ÑÓ³Ù³¡¶ÔÁ÷ÌåµÄ×÷ÓÃ,Ö±µ½¶àÑ¡ÔñµÄÖ¡³öÏÖΪֹ.Simulation Rate Scale(Ä£Äâ±ÈÂÊËõ·Å)ÓÃÓÚËõ·Å·¢ÉäºÍ½âËãµÄʱ¼ä²½³¤.
ÏÂÃæ¹´Ñ¡Conserve Mass(ºã¶¨ÖÊÁ¿),Use Collisions(ʹÓÃÅöײ),Use Emission(ʹÓ÷¢Éä),Use Fields(ʹÓó¡)Õ⼸¸öÑ¡Ïî.
08. 13 37sky-factory 7. Auto Resize(×Ô¶¯ÖØÖôóС) ÈçÏÂͼËùʾ.
Auto Resize(×Ô¶¯ÖØÖôóС)¹´Ñ¡¸ÃÑ¡Ïî,Maya½«Ö»Ä£ÄâÈÝÆ÷ÖÐÓÐÁ÷ÌåÃܶȵÄÇøÓò,¶ø²»»áÄ£ÄâÓÉÍø¸ñ´óСËù¶¨ÒåµÄÇøÓò.Resize To Emitter(ÖØÖôóСµ½·¢ÉäÆ÷)¹´Ñ¡¸ÃÑ¡Ïî,Á÷ÌåÈÝÆ÷½«Í¨¹ý¸ÃÁ÷Ìå·¢ÉäÆ÷µÄλÖÃ,ÔÚ³¡¾°ÖÐÉèÖÃÆä×ÔÉíµÄλÖÃ.
Max Resolution(×î´óµÄ·Ö±æÂÊ)ÕâÀïÉèÖÃΪ:200,Dynamic Offset(¶¯Á¦Ñ§Æ«ÒÆ).¸ÃÊôÐÔÔÚÁ÷Ìå×Ô¶¯µ÷Õû´óСµÄ¹ý³ÌÖÐÉèÖøÃÖµ»ò´ÓÁ÷Ìån»º´æÎļþÖжÁÈ¡¸ÃÖµ.Auto Resize Threshold(×Ô¶¯ÖØÖ÷§Öµ´óС)ËüÉèÖÃͨ¹ýÉèÖÃÃܶȷ§ÖµÀ´ÖØÐÂÉèÖÃÁ÷ÌåÈÝÆ÷µÄ´óС.Auto ResizeMargin(×Ô¶¯ÖØÖòîÊý)ÉèÖÃΪ:4.
8. Contents Details(ÄÚÈÝϸ½Ú) ÈçÏÂͼËùʾ.
Density Scale(ÃܶÈËõ·Å)½«Á÷ÌåÈÝÆ÷ÖеÄÃܶÈÖµÓëËõ·ÅÖµÏà³Ë.µ±É趨µÄֵСÓÚ1ʱ,½«Ê¹ÃܶȱäµÃ¸ü¼Ó͸Ã÷,´óÓÚ1ʱ½«Ê¹ÃܶȱäµÄ²»Í¸Ã÷.
ÕâÀïÎÒÉèÖÃΪ0.8.Buoyancy(¸¡Á¦)ÕâÀï²»µ÷,Dissipation(ÏûÉ¢)¶¨ÒåÍø¸ñÖеÄÃܶÈÖð½¥ÏûʧµÄ±ÈÂÊ,ÕâÀïÎÒÉÔ΢¸øÄÇôһµãΪ:0.2.×¢ÒâFluid Effects(Á÷ÌåÌØÐ§)ÖеÄDissipation(ÏûÉ¢)ÓëÁ£×ÓÖеÄLifespan(ÉúÃüÖÜÆÚ)²»Ò»Ñù,ÉúÃüÖÜÆÚÃèÊöµÄÊÇÉú´æ/ÃðÍö,¶øDissipationÊÇÖð½¥Ë¥¼õµÄ¹ý³Ì,²»ÊÇͻȻÏûʧ,Íø¸ñµÄÓÐЧÉúÃüÖÜÆÚ¸ú·¢ÉäÃܶÈ,ÔÚÍø¸ñÖеÄÔ˶¯,À©É¢,ºÍÁ÷ÌåµÄ͸Ã÷¶ÈÓйØ.
ÏÂÃæÎÒÖ»µ÷ÁËÒ»¸öGradient Force(ÌݶȽ¥±äÁ¦)ÑØÃܶÈÌݶȽ¥±ä·½ÏòÓ¦ÓÃÒ»¸öÁ¦,
08. 13 37sky-factory ÕýÖµÑØÔö´óÃܶȵķ½ÏòÍÆ¶¯²úÉúÒ»¸öÎüÒýÁ¦,ËùÒÔÎÒÕâÀïµ÷ÁËÕýÖµ:10. 9. Velocity(ËÙ¶È) ÈçÏÂͼËùʾ.
ÕâÀïÖ»Òªµ÷½ÚÒ»¸öSwirl(Ðýת)¶¨ÒåÔÚËÙ¶ÈÖÐÈÝÆ÷ÖеÄäöÎÐÊýÁ¿,ÎÒÉèÖÃΪ:5ÏÂÃæµÄNoise(Ô벨)ÉèÖÃΪ0,Õâ¸ö²»ÒªÇáÒ×µÄÉèÖÃ,ÈÝÒ×Á÷ÌåµÄ¶¯Ì¬³öÏÖ²»Õý³£µÄÏÖÏó. Turbulence(ÈÅÂÒ)
Strength(Ç¿¶È)Ôö´ó¿ÉÔö´óÈÅÂÒµÄÇ¿¶È,ÕâÀïÉèÖÃ0.2,ÕâÀïÖ»Òª¸øÁËÒ»µãµã,ÏÂÃæµÄFrequency(ƵÂÊ)ºÍSpeed(ËÙ¶È)¶¼Ñ¡ÔñĬÈϵÄ.
10. Shading(ÒõÓ°) ÈçÏÂͼËùʾ.
Transparency(͸Ã÷¶È)ÓëOpacity(²»Í¸Ã÷¶È)ÊôÐÔ½áºÏ¿É¾ö¶¨ÓжàÉÙ¹âÏ߿ɴ©Í¸Ëù¶¨ÒåµÄÃܶÈ.Glow Intensity(»Ô¹âÇ¿¶È)ÉèÖÃΪ0,ÕâʱÁ÷ÌåÖÜΧûÓлԹâ.Dropoff Shape(Ë¥¼õÐÎ×´)Ñ¡ÔñÎÞ(Off).
11. Color(ÑÕÉ«) ÈçÏÂͼËùʾ.
08. 13 37sky-factory
ÕâÀïÖ»ÐèÒª°ÑÑÕÉ«¸Ä³ÉÄãÏëÒªµÄÑ̵ÄÑÕÉ«,»¹ÓÐColor Input(ÑÕÉ«ÊäÈë)µÄ·½Ê½Ñ¡¶Ô¾ÍOKÁË,ÕâÀïÎÒÑ¡ÔñµÄÊÇConstant(ºã¶¨µÄ).Õ⽫ÈÝÆ÷ÖеÄÑÕÉ«ÉèÖÃΪ½¥±äɫĩ¶ËµÄÑÕÉ«(1).
Input Bias(ÊäÈëÆ«ÒÆ)ÓÃÀ´µ÷½ÚËùÑ¡ Color InputµÄÃô¸Ð¶È.
Incandescence(×Ô·¢¹â). ÓÃÀ´¿ØÖÆ´ÓÃܶÈÇøÓòËù·¢Éä³öÀ´µÄ¹âÏßÊýºÍµÆ¹âµÄÑÕÉ«.ÕâÀïÎÒ°ÑSelected Colorµ÷³ÉºÚÉ«.
Opacity(²»Í¸Ã÷¶È).ÓÃÀ´±íÏÖÓжàÉٹⱻÁ÷ÌåËùÕÚµ².Selected Value(ËùѡλÖÃ)ÔÚÓұߵÄÊäÈë¿òÖи͝.Opacity¶ÔÁ÷ÌåµÄÓ°ÏìºÜ´ó.
12. Shading Quality(ÒõÓ°ÖÊÁ¿) ÈçÏÂͼËùʾ.
Quality(ÖÊÁ¿)Ôö´ó¸ÃÖµäÖȾÖÐËùʹÓõÄÿÌõ¹âÏߵIJÉÑùÊý.Contrast Tolerance(¶Ô±ÈÈݲî)¶¨Òå ÔÚʹÓÃ×ÔÊÊÓ¦µÄϸ·ÖÈ¡Ñù·½Ê½Ê±.Sample Method(²ÉÑù·½Ê½)ÎÒÑ¡ÔñµÄÊÇ(Adaptive Jittered)×ÔÊÊÓ¦¶¶¶¯.Render Interpolator(äÖȾ²åÖµ)ÎÒÑ¡ÔñµÄÊÇ(smooth)ƽ»¬·½Ê½µÄ²åÖµËüÄÜÏû³ý¾â³ÝÏÖÏó.
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