CryENGINE technology. With CryENGINE 3, scalability across multiple platforms is a further evolution to enable great looking games – regardless of the target platform.
CryENGINE 3该渲染器的现有平台上提供室内和室外环境的无缝支持,而我们的多内核和面向未来的图形技术保证的CryENGINE 3是下一代做好准备。的CryENGINE技术是世界上赢得了它的渲染和著名的CryENGINE 3奖也不例外。的CryENGINE 3是最快的,高端的世界级渲染,专为游戏机平台设计的新功能。基准设定的图形性能,近在室内和敞开的室外环境和超乎寻常的实时特效技术的一些特点。随着的跨平台的可扩展性,是一个伟大的进一步发展,不管目标平台以便寻找游戏。
Flow Graph 流图
The CryENGINE 3 simple visual editing system gives designers an intuitive interface to create and control events, triggers and other game logic. This allows designers to build complex levels without needing to write a single script.
CryENGINE 3个简单的可视化编辑系统使设计师有一个直观的界面来创建和控制事件、触发器和其他游戏的逻辑。这使得设计人员无需建立一个脚本编写复杂的水平
。
Integrated Vegetation & Terrain Cover Generation System 综合植被及地形覆盖系统
CryENGINE 3 vegetation behaves according to natural rules about the desirable and allowable groun slope, surface altitude and allowable plant density, at run-time. Vegetation placement tools automatically create realistic, natural environments in a fraction of the time of traditional hand-placed systems, but still grant the freedom to position individual elements to achieve the perfect look.
CryENGINE 3个植被的行为按照可取的允许群组坡度、表面高度和自然规率允许的种植密度,在运行时间。植被安置工具会自动创建一个传统手工自然的真实系统时间、自然的环境,但仍然给予自由控制单个元素的位置,以达到完美的外观。
Real Time Soft Particle System & Integrated FX Editor 实时软粒子系统及综合效果编辑器 CryENGINE 3 simplifies the creation of extremely complex explosion, fire, smoke and other special effects using next generation soft particles, which in turn can be affected by: collisions with any other objects, forces such as wind or gravity and can interact with lights and shadows.
CryENGINE 3简化了极其复杂的爆炸、火灾、烟雾等特效创作使用任何其他对象的下一代软粒子,这反过来又可以影响:碰撞,如风力或重力的力量,并可以影响与灯光和阴影的关系。
Dedicated Road & River Tools专用道路和河流工具
All worlds have paths, roads and rivers, so CryENGINE 3 features a dedicated toolset to enable instantaneous smoothing and leveling of terrain and application of materials, based on the placement of roads and river networks.
世界上所有有路径、道路、河流,使的CryENGINE 3还采用专用工具集,使瞬间产生平滑的地形和材料的应用基础上,道路和河流网络的位置。
Dedicated Vehicle Creator专用汽车制造
The CryENGINE 3 vehicle toolset allows easy creation of any vehicle type, with intuitive control over vehicle characteristics, including defining component damage and damage effects, passenger positions and functions, weapon hard-points and turrets, engine and physics parameters as well as vehicle specific special effects.
该工具包允许车辆的CryENGINE 3轻松创建任何类型的车辆,拥有车辆的特征直观的控制,包括定义元件的损害和破坏影响,乘客的位置和职能,武器硬点和炮塔,引擎和物理参数以及具体的特殊车辆影响。
Multi-Core Support多内核支持
To get the most out of modern multi-core processor architectures, CPU intensive subsystems of CryENGINE 3 such as graphics, physics, AI, networking and sound have been optimized to support multiple processors.
为了让先进的多核处理器的架构发挥最大效益,系统CPU密集的CryENGINE 3,如图形,物理,人工智能,网络和健全了优化,支持多个处理器。
Real-time Dynamic Global Illumination 全球实时动态照明
CryENGINE 3 features a novel real-time dynamic global illumination solution, fully optimised for current and next generation platforms. For the first time – without pre-computation or geometric limits – you can
experience light-bounces, colour bleeding and specular effects in a real-time game engine – unified for all static and dynamic objects.
CryENGINE 3提供了一种新的动态实时全球照明解决方案,全面优化为了当前和下一代平台。这是第一次 - 没有预先计算或几何限制 - 您可以体验光反射,颜色益出和实时游戏引擎镜面效果 - 所有静态和动态对象的统一。
Deferred Lighting递延照明
The CryENGINE 3 unique deferred lighting solution allows the rendering of a vast amount of light sources with per pixel shading efficiently; and simplifies engine performance tuning across multiple platforms.
独特的CryENGINE 3的照明解决方案允许推迟了与每一个像素着色效率光源的大量渲染,并简化了跨多个平台的性能优化。
Natural Lighting & Dynamic Soft Shadows天然照明和动态柔和阴影
CryENGINE 3 features near-reality natural lighting at low-cost on multiple platforms; and creates soft shadows that dynamically respond to natural movements in real time. High-resolution, perspective correct and volumetric smooth-shadow implementations are also included in CryENGINE 3.
CryENGINE 3提供接近于现实,在更低的成本在多个平台上的自然光照明;并创建动态软阴影,实时响应的自然变动。高分辨率,透视正确,体积顺利阴影的实现也包含在的CryENGINE 3。
Volumetric, Layer & View Distance Fogging 体积,距离雾层及查看
Clouds, smoke, visible gases and fog banks are all rendered realistically, allowing physical phenomena, such as; ground-hugging; realistic reduction in visibility and contrast, and interaction with dynamic lights and shadows.
云、烟、雾可见气体和管理都变得现实,使物理现象,如群山缭绕的变化,现实中的能见度和对比度降低,并与动态光影互动。
Normal Maps & Parallax Occlusion Maps正常贴图和贴图视差闭合映射
CryENGINE 3 includes parallax occlusion mapping, for all supported platforms, to give a sense of depth to a surface texture applied to a polygon, to achieve realistic levels of detail without needing hi-poly models, for example the relief surface structure of a brick wall or a cobblestone street.
CryENGINE 3包括视差闭合映射,对所有支持的平台,给一个深度感的表面纹理应用到一个多边形,实现无需喜聚模型详细现实的水平,例如砖壁表面结构或鹅卵石街道。
Screen Space Ambient Occlusion屏幕空间环境闭合映射
First pioneered by Crytek in 2005 and now used in most high quality graphics engines, SSAO provides a real time simulation of ambient light occlusion, to provide the real darkening of edges and corners as in the natural world. This high performance solution creates a low overhead on all platforms, with a very high quality result. CryENGINE 3 provides improved visual functionality alongside the fastest implementation of SSAO available on Xbox 360, PlayStation3 and PC.
Crytek的第一首创于2005年,目前使用最优质的图形引擎,SSAO提供了一个环境光遮挡实时仿真,以提供在自然世界的棱角真正变黑。这种高性能的解决方案,在所有平台上创建一个低开销,具有非常高的质量结果。旁边的CryENGINE 3条规定的执行速度最快的SSAO在Xbox 360,玩家平台和PC上可改善视觉功能。
Uber Shader Technology着色技术
CryENGINE 3 shaders are written once in a high level language, then compiled automatically to each platform. The shader output is optimized based on the artists’ settings and the 3D environment in which the shader is used. This creates high performance unique effects, such as: “cloaking”, wet, muddy, and frozen surfaces, which can be layered together and combined with other shaders, such as: metal, glass and other visual effects. CryENGINE 3 supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects and animated textures to simulate windows, bullet holes, shiny surfaces and many other effects. CryENGINE 3 also takes advantage of the unified shader architecture of current and next-gen hardware. The
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