static function EnumPopup (position : Rect, selected : System.Enum, style : GUIStyle = EditorStyles.popup) : System.Enum
static function EnumPopup (position : Rect, label : string, selected : System.Enum, style : GUIStyle = EditorStyles.popup) : System.Enum static function EnumPopup (position : Rect, label : GUIContent, selected : System.Enum, style : GUIStyle = EditorStyles.popup) : System.Enum
Parameters参数
?
position
Rectangle on the screen to use for the field. 字段在屏幕上的矩形区域
?
label
Optional label in front of the field. 这个字段前面的可选标签
?
selected
The enum option the field shows. 字段显示的枚举选项
?
style
Optional GUIStyle. // 可选的GUIStyle
Returns
System.Enum - The enum option that has been selected by the user. 系统枚举 - 用户选择的枚举选项
Description描述
Make an enum popup selection field. 制作一个枚举弹出选择字段(弹出选择菜单)。
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
使用当前枚举的值作为参数并返回用户选择的值【狗刨学习网】
Enum Popup in an Editor Window. 编辑器中的枚举弹出菜单。
// Shows info of a GameObject depending on the selected option //根据选择选项的显示游戏物体的信息 enum OPTIONS { }
class EditorGUIEnumPopup extends EditorWindow {
@MenuItem(\static function Init() { }
var window = GetWindow(EditorGUIEnumPopup); window.position = Rect(0, 0, 220, 80); window.Show();
var display : OPTIONS = OPTIONS.Position; Position = 0, Rotation = 1, Scale = 2,
function OnGUI() {
var selectedObj : Transform = Selection.activeTransform; display = EditorGUI.EnumPopup(
Rect(3,3,position.width - 6, 15), \display);
EditorGUI.LabelField(Rect(0, 20, position.width,15), \
selectedObj ? selectedObj.name : \if(selectedObj) {
switch(display) {
case OPTIONS.Position:
EditorGUI.LabelField(Rect(0, 40,
position.width,15),
case OPTIONS.Rotation:
EditorGUI.LabelField(Rect(0, 40,
\
selectedObj.position.ToString());
break;
position.width,15),
case OPTIONS.Scale:
EditorGUI.LabelField(Rect(0, 40,
\
selectedObj.rotation.ToString());
break;
position.width,15),
\
selectedObj.localScale.ToString());
break;
default:
Debug.LogError(\
Option\
}
if(GUI.Button(Rect(3,position.height - 25,
}
break;
position.width - 6, 24),\ }
}
this.Close();
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