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rpg游戏设计与实现_-毕设论文

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XX学院 毕业论文(设计)

RPG游戏设计与实现

院 系 : 专业(班级): 姓名:

数学与计算机系 计算机科学与技术专业2班

XXX

学号: 指导教师: 职称:

20084011023

XXX 讲师

完成日期: 2012 年 5月 15 日

摘 要

目前,电脑游戏热潮席卷全球,游戏软件的开发和维护正在成长为一个新兴的产业。RPG游戏(角色扮演类游戏)无疑是目前市场上最受欢迎的游戏类型之一,本课题就是为适应当前电脑游戏的发展而提出的。论文首先对RPG游戏进行概述,简单介绍RPG游戏的制作意义以及发展前景。其次对制作游戏的软件RPG Maker XP进行了简单的介绍,其三介绍了整个RPG游戏的制作流程,包括游戏的构思以及运用RPG Maker XP针对游戏制作的地图、素材、事件编辑、人物属性、脚本编辑等,其中事件编辑是整个游戏的关键部分,对此做了比较详细的介绍,脚本编辑既Ruby语言也是该游戏的重点,学好该语言能够更加丰富游戏的可行性。最后,对测试游戏的平衡性以及玩家操作游戏所需了解的一些按键功能也做了比较详细的介绍。

关键词:RPG游戏;RPG Maker XP;事件

II

Abstract

At present, the computer game craze sweeping the globe, the game software development and maintenance is growing into a new industry. RPG games (role-playing game) is undoubtedly one of the most popular types of games currently on the market, this project is to adapt to the current development of computer games. Firstly, on the RPG game overview, a brief introduction to the production of meaning as well as prospects for the development of the RPG game. A brief introduction, followed by the production of game software, RPG Maker XP Third entire RPG game production process, including the idea of the game and use maps produced by RPG Maker XP for gaming, material, event editing, character attributes, script editing, in which event triggers is a key part of the whole game to do a more detailed description,Script Editor is the Ruby language is the focus of the game, learn the language would be richer game feasibility. Finally, the game balance testing some introductory remarks, and the players operating the game you need to know some of the key functions also do a more detailed description. Key word: Role-playing game; RPG Maker XP; events

III

目 录

1 概 述 ···················································· 1

1.1游戏制作的意义 ············································ 1 1.2 什么叫RPG游戏 ··········································· 2 1.2.1 RPG游戏的历史 ········································ 2 1.2.2 RPG游戏的组成要素 ····································· 3 1.3 RPG Maker XP ·············································· 3 1.4 系统需求 ················································· 4 2 游戏的情节构思 ·············································· 6 2.1 游戏的构思 ··············································· 6 2.2 工程 ····················································· 6 2.2.1 新建工程 ············································· 6 2.2.2 更改标题 ············································· 7 2.2.3 工程的操作 ············································ 7 2.2.4 游戏的发布 ············································ 7 3 地图的制作和素材规格 ········································ 9 3.1 地图的介绍 ··············································· 9 3.1.1 地图元件和图块 ········································ 9 3.1.2 地图的制作 ············································ 10 3.1.3 层 ··················································· 11 3.1.4 地图元件的配置 ········································ 12 3.1.5 自动地图元件 ·········································· 13 3.2 素材规格 ················································· 13 3.2.1 图片素材 ············································· 14 3.2.2 素材的导入 ············································ 15 3.2.3 窗口皮肤说明 ·········································· 16 3.2.4 声音素材 ············································· 16 4 游戏的事件数据库和脚本制作 ··································· 18 4.1 事件 ····················································· 18 4.1.1 事件出现条件 ·········································· 18 4.1.2 事件开始条件 ·········································· 19

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