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Paint Cache Weights Tool Ãè»æ»º´æÈ¨Öع¤¾ß

Fields ³¡ Break Rigid Body Connections ´ò¶Ï¸ÕÌåÁ¬½Ó Create Soft Body ´´½¨ÈáÌå Create Springs ´´½¨µ¯»É

Paint Soft Body Weights Tool Ãè»æÈáÌåÈ¨ÖØ¹¤¾ß Enable ÆôÓà Disable ½ûÓà Delete ɾ³ý

Create Particle Disk Cache ´´½¨Á£×Ó´ÅÅÌ»º´æ Edit Oversampling or Cache Settings ±à¼­²ÉÑùÖµ Air ¿ÕÆø³¡ Drag Í϶¯Á¦³¡ Gravity ÖØÁ¦³¡ Newton Å£¶ÙÁ¦³¡ Radial ·ÅÉ䳡 Turbulence ÎÉÂÒ³¡ Uniform ͳһÁ¦³¡ Vortex ÐýÎÐÁ¦³¡ Volume Axis Ìå»ýÖ᳡ Volume Curve Ìå»ýÇúÃæ

Use Selected As Source Of Field ʹÓÃÑ¡¶¨¶ÔÏó×÷Ϊ³¡µÄÀ´Ô´

Affect Selected Object Ó°ÏìÑ¡¶¨µÄÎïÌå

Soft/Rigid Bodies ÈáÌå/¸ÕÌå

Create Active Rigid Body ´´½¨»î¶¯¸ÕÌå Create Passive Rigid Body ´´½¨±»¶¯¸ÕÌå Create Nail Constraint ´´½¨¶¤×ÓÔ¼Êø Create Pin Constraint ´´½¨Ë¨ÏúÔ¼Êø Create Hinge Constraint ´´½¨½ÂÁ´Ô¼Êø Create Spring Constraint ´´½¨µ¯»ÉÔ¼Êø Create Barrier Constraint ´´½¨Õ¤À¸Ô¼Êø Set Active Key ÉèÖÃÖ÷¶¯¹Ø¼üÖ¡ Set Passive Key ÉèÖñ»¶¯¹Ø¼üÖ¡

Effects ÌØÐ§

Create Fire ´´½¨»ðÑæ Create Smoke ´´½¨ÑÌÎí Create Fireworks ´´½¨ÑÌ»¨ Create Lightning ´´½¨ÉÁµç Create Shatter ´´½¨·ÛËé Create Curve Flow ´´½¨ÇúÏßÁ÷¶¯ Create Surface Flow ´´½¨ÇúÃæÁ÷¶¯ Delete Surface Flow ɾ³ýÇúÃæÁ÷¶¯ Solvers ½âËãÆ÷

Initial State ³õʼ״̬

Set for Selected Ϊѡ¶¨µÄ¶¯Á¦Ñ§¶ÔÏóÉ趨³õʼ״̬

Set for All Dynamic ΪËùÓе͝Á¦Ñ§¶ÔÏóÉ趨³õʼ״̬

Rigid Body Solver Attributes ¸ÕÌå½âËãÆ÷ÊôÐÔ Current Rigid Solver µ±Ç°¸ÕÌå½âËãÆ÷ Create Rigid Body Solver ´´½¨¸ÕÌå½âËãÆ÷ Set Rigid Body Interpenetration ÉèÖøÕÌ廥Ïà¹áͨ

Set Rigid Body Collision ÉèÖøÕÌåÅöײ Memory Caching Äڴ滺´æ

»ò»º´æÉ趨

Interactive Playback ½»»¥»Ø·Å Hair Í··¢

Create Hair ´´½¨Í··¢

Scale Hair Tool Ëõ·ÅÍ··¢¹¤¾ß Paint Hair Follicles Ãè»æÍ··¢Ã«ÄÒ Paint Hair Textures Ãè»æÍ··¢ÎÆÀí Baldness ¹âͺ Hair Color Í··¢ÑÕÉ« Specular Color ¸ß¹âÑÕÉ« Get Hair Example »ñȡͷ·¢·¶Àý Display ÏÔʾ

Current Position µ±Ç°Î»Öà Start Position ¿ªÊ¼Î»Öà Rest Position ¾²Ö¹Î»ÖÃ

Current and Start µ±Ç°ºÍ¿ªÊ¼Î»Öà Current and Rest µ±Ç°ºÍ¾²Ö¹Î»Öà Set Start Position ÉèÖÿªÊ¼Î»Öà From Current ´Óµ±Ç°Î»Öà From Rest ´Ó¾²Ö¹Î»Öà Set Rest Position ÉèÖþ²Ö¹Î»Öà From Start ´ÓÆðʼλÖà From Current ´Óµ±Ç°Î»ÖÃ

Modify Curves ÐÞ¸ÄÇúÏß Lock Length Ëø¶¨³¤¶È Unlock Length ²»Ëø¶¨³¤¶È Straighten À­Ö± Smooth ƽ»¬ Make Collide ½¨Á¢Åöײ

Assign Hair Constraint Ö¸¶¨Í··¢Ô¼Êø

Assign paint Effects Brush to Hair Ö¸¶¨»­±ÊÌØÐ§±ÊË¢µ½Í··¢

Transplant Hair ÒÆÖ²Í··¢ Make Shadow Links ½¨Á¢ÒõÓ°Á´½Ó Break Shadow Links ¶Ï¿ªÒõÓ°Á´½Ó

Select Objects Shadowed by Light Ñ¡ÔñÄܱ»Õâ¸öµÆ¹âÓ³ÉäµÄÎïÌå

Select Lights Shadowing Object Ñ¡ÔñʹÕâ¸öÎïÌåͶ Curl ¾íÇú Bend ÍäÇú

Scale Curvature Ëõ·ÅÇúÂÊ Create Constraint ´´½¨Ô¼Êø Rubber Band ÏðÆ¤½îÔ¼Êø Transform ±ä»»Ô¼Êø Stick ·¢¼ÐÔ¼Êø

Hair to Hair Í··¢µ½Í··¢Ô¼Êø Hair Bunch ·¢ÊøÔ¼Êø Collide Sphere ÅöײÇò Collide Cube ÅöײÁ¢·½Ìå Convert Selection ת»»Ñ¡¶¨ÏîÄ¿ To Follicles Çл»µ½Ã«ÄÒ To Start Curves Çл»µ½¿ªÊ¼ÇúÏß To Rest Curves Çл»µ½¾²Ö¹ÇúÏß To Current Positions Çл»µ½µ±Ç°ÇúÏß To Hair Systems Çл»µ½Í··¢ÏµÍ³

To Start Curve End CVs Çл»µ½¿ªÊ¼ÇúÏßµÄδ¶ËCV

To Rest Curve End CVs Çл»µ½¾²Ö¹ÇúÏßµÄδ¶ËCV

To Start and Rest End CVs Çл»µ½¿ªÊ¼ºÍ¾²Ö¹ÇúÏßµÄδ¶ËCV

Assign Hair System Ö¸¶¨Í··¢ÏµÍ³

Make Selected Curves Dynamic ʹËùÑ¡ÇúÏß³ÉΪ¶¯Á¦Ñ§ÇúÏß

Create Cache ´´½¨»º´æ Append to Cache ¸½¼Óµ½»º´æ Truncate Cache ²Ã¼ô»º´æ Delete Cache ɾ³ý»º´æ

Delete Entire Hair System ɾ³ýÕû¸öÍ··¢ÏµÍ³ Rendering äÖȾ

Lighting/Shading µÆ¹â/×ÅÉ« Material Attributes ²ÄÖÊÊôÐÔ Assign New Material Ö¸¶¨Ð²ÄÖÊ Assign Existing Material Ö¸¶¨ÏÖÓвÄÖÊ Assign New Bake Set Ö¸¶¨Ðº決×é Assign Bake (mental ray) ÅúÁ¿ºæ±º Transfer Maps ×ªÒÆÌùͼ Make Light Links ʹÓõƹâÁ´½Ó Break Light Links ¶Ï¿ªµÆ¹âÁ´½Ó

Select Objects Illuminated by Light Ñ¡Ôñ¶ÔÎïÌåÓÐ×÷Óõĵƹâ

Select Lights Illuminating Object Ñ¡Ôñ¶ÔÕâ¸öÎïÌåÆð×÷Óõĵƹâ

Light Linking Editor µÆ¹âÁ´½Ó±à¼­Æ÷ Light-Centric ÒԵƹâΪ׼ Object-Centric ÒÔÎïÌåΪ׼

Ó°µÄµÆ¹â Texturing ÎÆÀí

3D Paint Tool 3DÃè»æ¹¤¾ß Create PSD Network ´´½¨PSDÍøÂç Edit PSD Network ±à¼­PSDÍøÂç Update PSD Networks ¸üÐÂPSDÍøÂç

Create Texture Reference Object ´´½¨ÎÆÀí²ÎÕÕÎïÌå

Delete Texture Reference Object ɾ³ýÎÆÀí²ÎÕÕÎïÌå

Select Texture Reference Object Ñ¡ÔñÎÆÀí²ÎÕÕÎïÌå

NURBS Texture Placement Tool NURBSÎÆÀí²¼Öù¤¾ß Render äÖȾ

Render Current Frame äÖȾµ±Ç°Ö¡ Redo Previous Render ÖØ×öÉÏÒ»äÖȾ IPR Pender Current Frame IPRäÖȾµ±Ç°Ö¡

Redo Previous IPR Render ÖØ×öÉÏÒ»½»»¥³¬Ð´ÊµäÖȾ£¨IPR£©

Test Resolution ²âÊÔ·Ö±æÂÊ

Run Render Diagnostics ÔËÐÐäÖȾÕï¶Ï Set NURBS Tessellation ÉèÖÃNURBSϸ»¯ Batch Render ÅúÁ¿äÖȾ

Cancel Batch Render ½â³ýÅúÁ¿äÖȾ Show Batch Render ÏÔʾÅúÁ¿äÖȾ Export to Toxik 2008 µ¼³öµ½Toxik 2008 Export Pre-Compositing µ¼³öÔ¤-ºÏ³É Line Offset ÏßÌõÆ«ÒÆ Line Opacity ÏßÌõ͸Ã÷¶È Profile Color ÂÖÀªÑÕÉ« Crease Color ñÞÖåÑÕÉ« Make Brush Spring Ôö´ó±ÊË¢ÉèÖà Bake Spring Animation ºæ±ºµ¯ÐÔ¶¯»­ Curve Utilities ÇúÏß¹¤¾ß

Simplify Stroke Path Curves ¼ò»¯»­±Ê·¾¶ Render Using ʹÓÃäÖȾÆ÷ Cartoon ¿¨Í¨

Assign Fill Shader Ö¸¶¨Ìî³ä×ÅÉ«Æ÷ Solid Color µ¥Ò»ÑÕÉ«

Light Angle Two Tone µÆ¹â½Ç¶È˫ɫµ÷ Shaded Brightness Two Tone×ÅÉ«ÁÁ¶È˫ɫµ÷ Shaded Brightness Three Tone ×ÅÉ«ÁÁ¶ÈÈýÉ«µ÷ Dark Profile ºÚ°µÂÖÀª Rim Light ±ß¹â

Circle Highlight ¸ßÁÁÔ²ÐÎ Assign Outline Ö¸¶¨ÂÖÀª Create Modifier ´´½¨ÐÞ¸ÄÆ÷

Set Camera Background Color ÉèÖÃÉãÓ°»ú±³¾°ÑÕÉ« Persp ͸ÊÓͼ Front ǰÊÓͼ Side ²àÊÓͼ Top ¶¥ÊÓͼ

Get Toon Example »ñÈ¡¿¨Í¨·¶Àý Reverse Surfaces µ¹×ªÇúÃæ

Assign Paint Effects Brush to Toon Lines Ö¸¶¨»­±ÊÌØÐ§±ÊË¢µ½¿¨Í¨ÏßÌõ

Conver Toon To Polygons ת»»¿¨Í¨Îª¶à±ßÐÎ Paint Line Attributes Ãè»æÏßÌõÊôÐÔ Line Width Ïß¿í

Border Color ±ß½çÑÕÉ« Paint Effects »­±ÊÌØÐ§

Paint Effects Tool »­±ÊÌØÐ§¹¤¾ß Make Paintanle ʹ¿ÉÃè»æ Get Brush »ñÈ¡±ÊË¢

Template Brush Settings Ñù°å±ÊË¢ÉèÖà Reset Template Brush ÖØÉèÑù°å±ÊË¢ Flip Tube Direction ¾µÏñÔ²¹Ü·½Ïò

Paint on Paintable Objects Ãè»æÔÚ¿ÉÃè»æµÄÎïÌåÉÏ

Paint on View Plane Ãè»æÔÚÊÓÍ¼Æ½ÃæÉÏ Apply Settings to Last Stroke Ó¦ÓÃÉèÖõ½×îºó±Ê»®

Get Settings from Selected Stroke ´ÓÑ¡¶¨±Ê»®»ñÈ¡ÉèÖÃ

Apply Settings to Selected Strokes Ó¦ÓÃÉèÖõ½Ñ¡¶¨±Ê»®

Share One Brush ·ÖÏíÒ»¸ö±ÊË¢ Remove Brush Sharing ÒÆ³ý±ÊË¢¹²Ïí

Select Brush/Stroke Names Containing °´Ãû³ÆÑ¡Ôñ±ÊË¢/±Ê»®

Create Modifier ´´½¨ÐÞ¸ÄÆ÷ Brush Animation ±ÊË¢¶¯»­

Loop Brush Animation Ñ­»·±ÊË¢¶¯»­

ÇúÏß

Set Stroke Control Curves Ìí¼Ó¿ØÖÆÇúÏß Attach Brush to Curves ʹÇúÏß³ÉΪ±Êˢ·¾¶ Make Pressure Curve Ìí¼ÓѹÁ¦ÇúÏß Auto Paint ×Ô¶¯Ãè»æ Paint Grid Ãè»æÕ¤¸ñ Paint Random Ëæ»úÃè»æ

Paint Effects Globals È«¾Ö»­±ÊÌØÐ§ Mesh Quality Attributes Íø¸ñÖÊÁ¿ÊôÐÔ Preset Blending Ô¤Éè»ìºÏ Save Brush Preset ±£´æ±ÊË¢ÉèÖà Fur ëƤ

Attach Fur Description ¸½¼ÓëƤÃèÊö Edit Fur Description ±à¼­Ã«Æ¤ÃèÊö Paint Fur Attributes Tool Ãè»æÃ«Æ¤ÊôÐÔ¹¤¾ß

Update Fur Maps ¸üÐÂëƤÌùͼ Fur Description (more) ëƤÃèÊö£¨¸ü¶à£© Create Unattached ´´½¨¶ÀÁ¢Ã«·¢ Detach ·ÖÀë Duplicate ¸´ÖÆ Delete ɾ³ý

Select Surfaces Attached to Ñ¡Ôñë·¢Ëù¸½×ŵÄÃæ

Reverse Fur Normals ·­×ªÃ«Æ¤·¨Ïß Offset Fur Direction by Æ«ÒÆÃ«Æ¤·½Ïò Fur Shadowing Attributes ëƤÒõÓ°ÊôÐÔ Add to Selected Light Ìí¼ÓÑ¡¶¨µÆ¹â Remove from Selected Light ´ÓÑ¡¶¨µÆ¹âÒÆ³ý Fur Render Settings ëƤäÖȾÉèÖà Per-Point Emission Rates ÿ¸öµãµÄ·¢ÉäËÙÂÊ

Get nParticle Example »ñÈ¡nÁ£×ÓʵÀý

Particle Collision Event Editor Á£×ÓÅöײʼþ±à¼­Æ÷

From World Space to Local Space ´ÓÈ«¾Öµ½¾Ö²¿

Paint Vertex Properties »æÖƶ¥µãÌØÐÔ

Thickness ÉèÖõ±Ç°ÈýάʵÌåµÄºñ¶È

Attach Hair System to Fur ëƤ

Detach Hair System from Fur ϵͳ

Edit Curve Attractor Set ×é

Set Start Position To Delete Curve Attractor Set ×é

nParticles Á£×Ó

Create nParticles nParticle Tool n Create Emitter Emit from Object Fill Object Points Balls Cloud Thick Cloud Water Use Selected Emitter ÉäÆ÷

¸½¼ÓÍ··¢ÏµÍ³µ½´ÓëƤ·ÖÀëÍ··¢±à¼­ÇúÏßÎüÒýÆ÷ÉèÖÿªÊ¼Î»ÖÃΪ ɾ³ýÇúÏßÎüÒýÆ÷´´½¨nÁ£×Ó Á£×Ó¹¤¾ß ´´½¨·¢ÉäÆ÷ ´ÓÎïÌåÖзÅÉä Ìî³äÎïÌå µã ÇòÌå ÔÆ¶ä Å¨ÔÆ Ë®

ʹÓÃÑ¡ÔñµÄ·¢ Goal Ä¿±ê

Instancer (Replacement) Ìæ»»(Ìæ´ú) Sprite Wizard ħÊõ¾«Áé Create Springs ´´½¨µ¯»É nMesh Íø¸ñ Create Passive ´´½¨±»¶¯ Create nCloth ´´½¨²¼ÁÏ

Display Input Mesh ÏÔʾÊäÈëÍø¸ñ Display Current Mesh ÏÔʾµ±Ç°Íø¸ñ Rest Shape ¾²Ö¹ÐÎ×´

Set Rest to Start Shape ÉèÖÃÊ£ÓàµÄ³õʼÐÎ×´ Connect Input Mesh to Rest Shape Á¬½ÓÊäÈëÍø¸ñµ½³õʼÐÎ×´

Connect Selected Mesh to Rest Shape Á¬½ÓÑ¡ÔñÍø¸ñµ½³õʼÐÎ×´

Get nCloth Example »ñÈ¡n²¼ÁÏʵÀý Remove nCloth ÒÆ³ý²¼ÁÏ Delete History ɾ³ýÀúÊ·¼Ç¼

Convert nCloth Output Space ת»»n²¼ÁÏÊä³ö¿Õ¼ä

From Local Space to World Space ´Ó¾Ö²¿µ½È«¾Ö

Bounce µ¯Á¦ Friction Ħ²ÁÁ¦ Stickiness Õ³¸½ÐÔ Field Magnitude ³¡Ç¿Á¿Öµ Mass ÍÅ¿é Stretch À­ÉìËõ·Å Bend ÍäÇú Wrinkle ÖåñÞ Rigidity Ó²¶È Deformability Ðαä Input Attract ÊäÈëÎü¸½ Paint Texture Properties »æÖÆÎÆÀíÌØÐÔ Thickness ºñ¶È Bounce µ¯Á¦ Friction Ħ²ÁÁ¦ Stickiness Õ³¸½ÐÔ Field Magnitude ³¡Ç¿Á¿Öµ Mass ÍÅ¿é Stretch À­ÉìËõ·Å Bend ÍäÇú Wrinkle ÖåñÞ Rigidity Ó²¶È Deformability Ðαä Input Attract ÊäÈëÎü¸½

Convert Texture to Vertex Map ת»»ÎÆÀí

µ½¶¥µãÌùͼ

Thickness ºñ¶È Bounce µ¯Á¦ Friction Ħ²ÁÁ¦ Stickiness Õ³¸½ÐÔ Field Magnitude ³¡Ç¿Á¿Öµ nConstraint Ô¼Êø

Transform ±ä»» Component to Component ²¿¼þµ½²¿¼þ Point to Surface µãµ½ÇúÃæ Slide on Surface ÔÚÇúÃæÉÏ»¬ Strength Ç¿¶È Glue Strength Õ³ºÏÇ¿¶È Weight ÖØÁ¿ Convert Texture to Vertex Map ת»»ÎÆÀíΪ¶¥µãÌùͼ

Strength Ç¿¶È Mass ÍÅ¿é Stretch À­ÉìËõ·Å Bend ÍäÇú Wrinkle ÖåñÞ Rigidity Ó²¶È Deformability Ðαä Input Attract ÊäÈëÎü¸½

Convert Vertex to Texture Map µ½ÎÆÀíÌùͼ

Thickness ºñ¶È Bounce µ¯Á¦ Friction Ħ²ÁÁ¦ Stickiness Õ³¸½ÐÔ Field Magnitude ³¡Ç¿Á¿Öµ Mass ÍÅ¿é Stretch À­ÉìËõ·Å Bend ÍäÇú Wrinkle ÖåñÞ Rigidity Ó²¶È Deformability Ðαä Input Attract ÊäÈëÎü¸½

ת»»¶¥µã¶¯

Weld Adjacent Borders ½ç

Force Field Attract to Matching Mesh ¸ñ

Tearable Surface Disable Collision Exclude Collide Pairs Remove Dynamic Constraint Êø

nConstraint Membership Tool Ô±¹¤¾ß

Select Members Replace Members Add Members Remove Members Paint Properties by Vertex Map Ãè»æÌØÐÔ

Strength Glue Strength Weight Paint Properties by Texture Map Ãè»æÌØÐÔ

º¸½ÓÁÚ½ü±ßÁ¦³¡ ÎüÒýÆ¥ÅäÍø¿ÉËºÆÆÇúÃæ ½ûÓÃÅöײ ÅųýÅöײ¶Ô ÒÆ³ý¶¯Ì¬Ô¼ºË×ÓÔ¼Êø³ÉÑ¡Ôñ³ÉÔ± Öû»³ÉÔ± Ìí¼Ó³ÉÔ± ÒÆ³ý³ÉÔ± °´¶¥µãÌùͼǿ¶È Õ³ºÏÇ¿¶È ÖØÁ¿ °´ÎÆÀíÌùͼ Glue Strength Weight Convert Vertex to Texture Map ÎÆÀíÌùͼ

Strength Glue Strength Weight nSolver ½âËãÆ÷

Assign Solver New Solver Initial State Set from Current ÖÃ

Set from Mesh ÉèÖÃ

Relax Initial State Resolve Interpenetration Clear Initial State AE Display Æ÷

Dynamic Constraint Nodes Material Nodes Õ³ºÏÇ¿¶È ÖØÁ¿ ת»»¶¥µãΪǿ¶È Õ³ºÏÇ¿¶È ÖØÁ¿ Ö¸¶¨½âËãÆ÷ нâËãÆ÷ ³õʼ״̬ ´Óµ±Ç°½øÐÐÉè´ÓÍø¸ñÖнøÐÐËɳڳõʼ״̬ ½â¾öÉøÍ¸ Çå³ý³õʼ״̬ ÏÔʾÊôÐԱ༭¶¯Ì¬Ô¼Êø½Úµã ²ÄÖʵĽڵã

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