Paint Cache Weights Tool Ãè»æ»º´æÈ¨Öع¤¾ß
Fields ³¡ Break Rigid Body Connections ´ò¶Ï¸ÕÌåÁ¬½Ó Create Soft Body ´´½¨ÈáÌå Create Springs ´´½¨µ¯»É
Paint Soft Body Weights Tool Ãè»æÈáÌåÈ¨ÖØ¹¤¾ß Enable ÆôÓà Disable ½ûÓà Delete ɾ³ý
Create Particle Disk Cache ´´½¨Á£×Ó´ÅÅÌ»º´æ Edit Oversampling or Cache Settings ±à¼²ÉÑùÖµ Air ¿ÕÆø³¡ Drag Í϶¯Á¦³¡ Gravity ÖØÁ¦³¡ Newton Å£¶ÙÁ¦³¡ Radial ·ÅÉ䳡 Turbulence ÎÉÂÒ³¡ Uniform ͳһÁ¦³¡ Vortex ÐýÎÐÁ¦³¡ Volume Axis Ìå»ýÖ᳡ Volume Curve Ìå»ýÇúÃæ
Use Selected As Source Of Field ʹÓÃÑ¡¶¨¶ÔÏó×÷Ϊ³¡µÄÀ´Ô´
Affect Selected Object Ó°ÏìÑ¡¶¨µÄÎïÌå
Soft/Rigid Bodies ÈáÌå/¸ÕÌå
Create Active Rigid Body ´´½¨»î¶¯¸ÕÌå Create Passive Rigid Body ´´½¨±»¶¯¸ÕÌå Create Nail Constraint ´´½¨¶¤×ÓÔ¼Êø Create Pin Constraint ´´½¨Ë¨ÏúÔ¼Êø Create Hinge Constraint ´´½¨½ÂÁ´Ô¼Êø Create Spring Constraint ´´½¨µ¯»ÉÔ¼Êø Create Barrier Constraint ´´½¨Õ¤À¸Ô¼Êø Set Active Key ÉèÖÃÖ÷¶¯¹Ø¼üÖ¡ Set Passive Key ÉèÖñ»¶¯¹Ø¼üÖ¡
Effects ÌØÐ§
Create Fire ´´½¨»ðÑæ Create Smoke ´´½¨ÑÌÎí Create Fireworks ´´½¨ÑÌ»¨ Create Lightning ´´½¨ÉÁµç Create Shatter ´´½¨·ÛËé Create Curve Flow ´´½¨ÇúÏßÁ÷¶¯ Create Surface Flow ´´½¨ÇúÃæÁ÷¶¯ Delete Surface Flow ɾ³ýÇúÃæÁ÷¶¯ Solvers ½âËãÆ÷
Initial State ³õʼ״̬
Set for Selected Ϊѡ¶¨µÄ¶¯Á¦Ñ§¶ÔÏóÉ趨³õʼ״̬
Set for All Dynamic ΪËùÓе͝Á¦Ñ§¶ÔÏóÉ趨³õʼ״̬
Rigid Body Solver Attributes ¸ÕÌå½âËãÆ÷ÊôÐÔ Current Rigid Solver µ±Ç°¸ÕÌå½âËãÆ÷ Create Rigid Body Solver ´´½¨¸ÕÌå½âËãÆ÷ Set Rigid Body Interpenetration ÉèÖøÕÌ廥Ïà¹áͨ
Set Rigid Body Collision ÉèÖøÕÌåÅöײ Memory Caching Äڴ滺´æ
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Interactive Playback ½»»¥»Ø·Å Hair Í··¢
Create Hair ´´½¨Í··¢
Scale Hair Tool Ëõ·ÅÍ··¢¹¤¾ß Paint Hair Follicles Ãè»æÍ··¢Ã«ÄÒ Paint Hair Textures Ãè»æÍ··¢ÎÆÀí Baldness ¹âͺ Hair Color Í··¢ÑÕÉ« Specular Color ¸ß¹âÑÕÉ« Get Hair Example »ñȡͷ·¢·¶Àý Display ÏÔʾ
Current Position µ±Ç°Î»Öà Start Position ¿ªÊ¼Î»Öà Rest Position ¾²Ö¹Î»ÖÃ
Current and Start µ±Ç°ºÍ¿ªÊ¼Î»Öà Current and Rest µ±Ç°ºÍ¾²Ö¹Î»Öà Set Start Position ÉèÖÿªÊ¼Î»Öà From Current ´Óµ±Ç°Î»Öà From Rest ´Ó¾²Ö¹Î»Öà Set Rest Position ÉèÖþ²Ö¹Î»Öà From Start ´ÓÆðʼλÖà From Current ´Óµ±Ç°Î»ÖÃ
Modify Curves ÐÞ¸ÄÇúÏß Lock Length Ëø¶¨³¤¶È Unlock Length ²»Ëø¶¨³¤¶È Straighten ÀÖ± Smooth ƽ»¬ Make Collide ½¨Á¢Åöײ
Assign Hair Constraint Ö¸¶¨Í··¢Ô¼Êø
Assign paint Effects Brush to Hair Ö¸¶¨»±ÊÌØÐ§±ÊË¢µ½Í··¢
Transplant Hair ÒÆÖ²Í··¢ Make Shadow Links ½¨Á¢ÒõÓ°Á´½Ó Break Shadow Links ¶Ï¿ªÒõÓ°Á´½Ó
Select Objects Shadowed by Light Ñ¡ÔñÄܱ»Õâ¸öµÆ¹âÓ³ÉäµÄÎïÌå
Select Lights Shadowing Object Ñ¡ÔñʹÕâ¸öÎïÌåͶ Curl ¾íÇú Bend ÍäÇú
Scale Curvature Ëõ·ÅÇúÂÊ Create Constraint ´´½¨Ô¼Êø Rubber Band ÏðÆ¤½îÔ¼Êø Transform ±ä»»Ô¼Êø Stick ·¢¼ÐÔ¼Êø
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To Start Curve End CVs Çл»µ½¿ªÊ¼ÇúÏßµÄδ¶ËCV
To Rest Curve End CVs Çл»µ½¾²Ö¹ÇúÏßµÄδ¶ËCV
To Start and Rest End CVs Çл»µ½¿ªÊ¼ºÍ¾²Ö¹ÇúÏßµÄδ¶ËCV
Assign Hair System Ö¸¶¨Í··¢ÏµÍ³
Make Selected Curves Dynamic ʹËùÑ¡ÇúÏß³ÉΪ¶¯Á¦Ñ§ÇúÏß
Create Cache ´´½¨»º´æ Append to Cache ¸½¼Óµ½»º´æ Truncate Cache ²Ã¼ô»º´æ Delete Cache ɾ³ý»º´æ
Delete Entire Hair System ɾ³ýÕû¸öÍ··¢ÏµÍ³ Rendering äÖȾ
Lighting/Shading µÆ¹â/×ÅÉ« Material Attributes ²ÄÖÊÊôÐÔ Assign New Material Ö¸¶¨Ð²ÄÖÊ Assign Existing Material Ö¸¶¨ÏÖÓвÄÖÊ Assign New Bake Set Ö¸¶¨Ðº決×é Assign Bake (mental ray) ÅúÁ¿ºæ±º Transfer Maps ×ªÒÆÌùͼ Make Light Links ʹÓõƹâÁ´½Ó Break Light Links ¶Ï¿ªµÆ¹âÁ´½Ó
Select Objects Illuminated by Light Ñ¡Ôñ¶ÔÎïÌåÓÐ×÷Óõĵƹâ
Select Lights Illuminating Object Ñ¡Ôñ¶ÔÕâ¸öÎïÌåÆð×÷Óõĵƹâ
Light Linking Editor µÆ¹âÁ´½Ó±à¼Æ÷ Light-Centric ÒԵƹâΪ׼ Object-Centric ÒÔÎïÌåΪ׼
Ó°µÄµÆ¹â Texturing ÎÆÀí
3D Paint Tool 3DÃè»æ¹¤¾ß Create PSD Network ´´½¨PSDÍøÂç Edit PSD Network ±à¼PSDÍøÂç Update PSD Networks ¸üÐÂPSDÍøÂç
Create Texture Reference Object ´´½¨ÎÆÀí²ÎÕÕÎïÌå
Delete Texture Reference Object ɾ³ýÎÆÀí²ÎÕÕÎïÌå
Select Texture Reference Object Ñ¡ÔñÎÆÀí²ÎÕÕÎïÌå
NURBS Texture Placement Tool NURBSÎÆÀí²¼Öù¤¾ß Render äÖȾ
Render Current Frame äÖȾµ±Ç°Ö¡ Redo Previous Render ÖØ×öÉÏÒ»äÖȾ IPR Pender Current Frame IPRäÖȾµ±Ç°Ö¡
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Test Resolution ²âÊÔ·Ö±æÂÊ
Run Render Diagnostics ÔËÐÐäÖȾÕï¶Ï Set NURBS Tessellation ÉèÖÃNURBSϸ»¯ Batch Render ÅúÁ¿äÖȾ
Cancel Batch Render ½â³ýÅúÁ¿äÖȾ Show Batch Render ÏÔʾÅúÁ¿äÖȾ Export to Toxik 2008 µ¼³öµ½Toxik 2008 Export Pre-Compositing µ¼³öÔ¤-ºÏ³É Line Offset ÏßÌõÆ«ÒÆ Line Opacity ÏßÌõ͸Ã÷¶È Profile Color ÂÖÀªÑÕÉ« Crease Color ñÞÖåÑÕÉ« Make Brush Spring Ôö´ó±ÊË¢ÉèÖà Bake Spring Animation ºæ±ºµ¯ÐÔ¶¯» Curve Utilities ÇúÏß¹¤¾ß
Simplify Stroke Path Curves ¼ò»¯»±Ê·¾¶ Render Using ʹÓÃäÖȾÆ÷ Cartoon ¿¨Í¨
Assign Fill Shader Ö¸¶¨Ìî³ä×ÅÉ«Æ÷ Solid Color µ¥Ò»ÑÕÉ«
Light Angle Two Tone µÆ¹â½Ç¶È˫ɫµ÷ Shaded Brightness Two Tone×ÅÉ«ÁÁ¶È˫ɫµ÷ Shaded Brightness Three Tone ×ÅÉ«ÁÁ¶ÈÈýÉ«µ÷ Dark Profile ºÚ°µÂÖÀª Rim Light ±ß¹â
Circle Highlight ¸ßÁÁÔ²ÐÎ Assign Outline Ö¸¶¨ÂÖÀª Create Modifier ´´½¨ÐÞ¸ÄÆ÷
Set Camera Background Color ÉèÖÃÉãÓ°»ú±³¾°ÑÕÉ« Persp ͸ÊÓͼ Front ǰÊÓͼ Side ²àÊÓͼ Top ¶¥ÊÓͼ
Get Toon Example »ñÈ¡¿¨Í¨·¶Àý Reverse Surfaces µ¹×ªÇúÃæ
Assign Paint Effects Brush to Toon Lines Ö¸¶¨»±ÊÌØÐ§±ÊË¢µ½¿¨Í¨ÏßÌõ
Conver Toon To Polygons ת»»¿¨Í¨Îª¶à±ßÐÎ Paint Line Attributes Ãè»æÏßÌõÊôÐÔ Line Width Ïß¿í
Border Color ±ß½çÑÕÉ« Paint Effects »±ÊÌØÐ§
Paint Effects Tool »±ÊÌØÐ§¹¤¾ß Make Paintanle ʹ¿ÉÃè»æ Get Brush »ñÈ¡±ÊË¢
Template Brush Settings Ñù°å±ÊË¢ÉèÖà Reset Template Brush ÖØÉèÑù°å±ÊË¢ Flip Tube Direction ¾µÏñÔ²¹Ü·½Ïò
Paint on Paintable Objects Ãè»æÔÚ¿ÉÃè»æµÄÎïÌåÉÏ
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Apply Settings to Selected Strokes Ó¦ÓÃÉèÖõ½Ñ¡¶¨±Ê»®
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Create Modifier ´´½¨ÐÞ¸ÄÆ÷ Brush Animation ±ÊË¢¶¯»
Loop Brush Animation Ñ»·±ÊË¢¶¯»
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Set Stroke Control Curves Ìí¼Ó¿ØÖÆÇúÏß Attach Brush to Curves ʹÇúÏß³ÉΪ±Êˢ·¾¶ Make Pressure Curve Ìí¼ÓѹÁ¦ÇúÏß Auto Paint ×Ô¶¯Ãè»æ Paint Grid Ãè»æÕ¤¸ñ Paint Random Ëæ»úÃè»æ
Paint Effects Globals È«¾Ö»±ÊÌØÐ§ Mesh Quality Attributes Íø¸ñÖÊÁ¿ÊôÐÔ Preset Blending Ô¤Éè»ìºÏ Save Brush Preset ±£´æ±ÊË¢ÉèÖà Fur ëƤ
Attach Fur Description ¸½¼ÓëƤÃèÊö Edit Fur Description ±à¼Ã«Æ¤ÃèÊö Paint Fur Attributes Tool Ãè»æÃ«Æ¤ÊôÐÔ¹¤¾ß
Update Fur Maps ¸üÐÂëƤÌùͼ Fur Description (more) ëƤÃèÊö£¨¸ü¶à£© Create Unattached ´´½¨¶ÀÁ¢Ã«·¢ Detach ·ÖÀë Duplicate ¸´ÖÆ Delete ɾ³ý
Select Surfaces Attached to Ñ¡Ôñë·¢Ëù¸½×ŵÄÃæ
Reverse Fur Normals ·×ªÃ«Æ¤·¨Ïß Offset Fur Direction by Æ«ÒÆÃ«Æ¤·½Ïò Fur Shadowing Attributes ëƤÒõÓ°ÊôÐÔ Add to Selected Light Ìí¼ÓÑ¡¶¨µÆ¹â Remove from Selected Light ´ÓÑ¡¶¨µÆ¹âÒÆ³ý Fur Render Settings ëƤäÖȾÉèÖà Per-Point Emission Rates ÿ¸öµãµÄ·¢ÉäËÙÂÊ
Get nParticle Example »ñÈ¡nÁ£×ÓʵÀý
Particle Collision Event Editor Á£×ÓÅöײʼþ±à¼Æ÷
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Attach Hair System to Fur ëƤ
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Set Start Position To Delete Curve Attractor Set ×é
nParticles Á£×Ó
Create nParticles nParticle Tool n Create Emitter Emit from Object Fill Object Points Balls Cloud Thick Cloud Water Use Selected Emitter ÉäÆ÷
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Display Input Mesh ÏÔʾÊäÈëÍø¸ñ Display Current Mesh ÏÔʾµ±Ç°Íø¸ñ Rest Shape ¾²Ö¹ÐÎ×´
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Connect Selected Mesh to Rest Shape Á¬½ÓÑ¡ÔñÍø¸ñµ½³õʼÐÎ×´
Get nCloth Example »ñÈ¡n²¼ÁÏʵÀý Remove nCloth ÒÆ³ý²¼ÁÏ Delete History ɾ³ýÀúÊ·¼Ç¼
Convert nCloth Output Space ת»»n²¼ÁÏÊä³ö¿Õ¼ä
From Local Space to World Space ´Ó¾Ö²¿µ½È«¾Ö
Bounce µ¯Á¦ Friction Ħ²ÁÁ¦ Stickiness Õ³¸½ÐÔ Field Magnitude ³¡Ç¿Á¿Öµ Mass ÍÅ¿é Stretch ÀÉìËõ·Å Bend ÍäÇú Wrinkle ÖåñÞ Rigidity Ó²¶È Deformability Ðαä Input Attract ÊäÈëÎü¸½ Paint Texture Properties »æÖÆÎÆÀíÌØÐÔ Thickness ºñ¶È Bounce µ¯Á¦ Friction Ħ²ÁÁ¦ Stickiness Õ³¸½ÐÔ Field Magnitude ³¡Ç¿Á¿Öµ Mass ÍÅ¿é Stretch ÀÉìËõ·Å Bend ÍäÇú Wrinkle ÖåñÞ Rigidity Ó²¶È Deformability Ðαä Input Attract ÊäÈëÎü¸½
Convert Texture to Vertex Map ת»»ÎÆÀí
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Select Members Replace Members Add Members Remove Members Paint Properties by Vertex Map Ãè»æÌØÐÔ
Strength Glue Strength Weight Paint Properties by Texture Map Ãè»æÌØÐÔ
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Strength Glue Strength Weight nSolver ½âËãÆ÷
Assign Solver New Solver Initial State Set from Current ÖÃ
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Relax Initial State Resolve Interpenetration Clear Initial State AE Display Æ÷
Dynamic Constraint Nodes Material Nodes Õ³ºÏÇ¿¶È ÖØÁ¿ ת»»¶¥µãΪǿ¶È Õ³ºÏÇ¿¶È ÖØÁ¿ Ö¸¶¨½âËãÆ÷ нâËãÆ÷ ³õʼ״̬ ´Óµ±Ç°½øÐÐÉè´ÓÍø¸ñÖнøÐÐËɳڳõʼ״̬ ½â¾öÉøÍ¸ Çå³ý³õʼ״̬ ÏÔʾÊôÐԱ༶¯Ì¬Ô¼Êø½Úµã ²ÄÖʵĽڵã
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