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void SetSpriteConstantForceY( const float fForceY ); float GetSpriteLinkPointPosX( const int iId ); ÉèÖþ«ÁéY·½Ïò³£Á¿ÍÆÁ¦ ²ÎÊý fForceY£ºY·½ÏòÍÆÁ¦´óС m_pBump[iLoop]->SetSpriteConstantForceY(m_fBumbForceY); ²ÎÊý iId£ºÁ´½ÓµãÐòºÅ£¬µÚÒ»¸öÁ´½ÓµãΪ1£¬ºóÃæÒÀ´ÎµÝ¼Ó »ñÈ¡¾«ÁéÁ´½ÓµãX×ø±ê float GetSpriteLinkPointPosY( »ñÈ¡¾«ÁéÁ´½ÓµãYconst int iId ×ø±ê¡£ ); void °´½Ç¶È³¯ÏòÉèÖþ«SetSpriteImpulseForcePolar( Áé˲¼äÍÆÁ¦ const float fPolar, const float fForce, const bool bGravitic ); float GetSpriteMass(); ²ÎÊý iId£ºÁ´½ÓµãÐòºÅ£¬µÚÒ»¸öÁ´½ÓΪ1£¬ºóÃæÒÀ´ÎµÝ¼Ó fPolar£º½Ç¶È³¯Ïò fForce£ºÍÆÁ¦´óС bGravitic£ºÊÇ·ñ¼ÆËãÖØÁ¦ »ñÈ¡¾«ÁéÖÊÁ¿ ·µ»ØÖµ £ºÖÊÁ¿´óС CAnimateSpriteÀࣺ¶¯Ì¬¾«Áé(´øÍ¼Æ¬¶¯»­) Àà³ÉÔ±º¯Êý bool AnimateSpritePlayAnimation( const char *szAnim, const bool bRestore ); CTextSpriteÀࣺÎÄ×Ö¾«Áé Àà³ÉÔ±º¯Êý void SetTextValue( int iValue ); CEffectÀà£ºÌØÐ§¾«Áé

Àà³ÉÔ±º¯Êý ¹¦ÄÜÓë·µ»ØÖµ CEffect( ¹¹Ô캯Êý const char *szCloneName, const char *szMyName, const float fTime ); ²ÎÊý˵Ã÷ÓëÓ¦ÓþÙÀý szCloneName£ºµØÍ¼Àï°Ú·ÅºÃµÄÌØÐ§Ãû×Ö szMyName£ºÐµÄÌØÐ§Ãû×Ö¡£×¢Ò⣺Èç¹ûÊÇÑ­»·ÌØÐ§£¬ÄÇô±ØÐëÒ»¸öÑ­»·ÌØÐ§ fTime£º·ÇÑ­»·ÌØÐ§£ºÉúÃüʱ³¤£»Ñ­»·ÌØÐ§£ºÑ­»·Ê±³¤ ¹¦ÄÜÓë·µ»ØÖµ ÎÄ×Ö¾«ÁéÏÔʾij¸öÊýÖµ ²ÎÊý˵Ã÷ÓëÓ¦ÓþÙÀý iValue£ºÒªÏÔʾµÄÊýÖµ ¹¦ÄÜÓë·µ»ØÖµ ¶¯»­¾«Áé²¥·Å¶¯»­ ·µ»ØÖµ£ºÊÇ·ñ²¥·Å³É¹¦ ²ÎÊý˵Ã÷ÓëÓ¦ÓþÙÀý szAnim£º¶¯»­Ãû×Ö¡£×¢Òâ²»ÊǾ«ÁéÃû³Æ¡£ bRestore£º²¥·ÅÍê±ÏºóÊÇ·ñ»Ö¸´µ±Ç°¶¯»­ void PlayEffect( const float fPosX, const float fPosY, const float fRotation ); CSoundÀࣺ²¥·ÅÉùÒôµÄÀà Àà³ÉÔ±º¯Êý CSound( const char *szName, const bool bLoop, const float fVolume ); ²¥·ÅÒ»¸ö²»Ñ­»·µÄÌØÐ§ fPosX£º²¥·ÅµÄX×ø±ê²ÎÊý fPosY£º²¥·ÅµÄY×ø±ê fRotation£º²¥·ÅµÄ½Ç¶È³¯Ïò ¹¦ÄÜÓë·µ»ØÖµ ¹¹Ô캯Êý ²ÎÊý˵Ã÷ÓëÓ¦ÓþÙÀý szName£ºÉùÒôµÄ·¾¶¼°Ãû³Æ bLoop£ºÊÇ·ñÑ­»·²¥·Å¡£Èç¹ûÊÇÑ­»·²¥·ÅµÄÉùÒô£¬ÐèÒªÊÖ¶¯µ÷ÓÃAPIÍ£Ö¹²¥·Å fVolume£ºÒôÁ¿´óС£¬0-1¡£1ΪÉùÒôÎļþµÄÔ­Éù´óС void PlaySound(); void StopSound(); ²¥·Å¸ÃÉùÒô Í£Ö¹²¥·Å¸ÃÉùÒô CSystemÀࣺϵͳÏà¹Ø¹¦ÄܵÄÀà Àà³ÉÔ±º¯Êý static float GetScreenLeft(); static float GetScreenTop(); static float GetScreenRight(); static float GetScreenBottom(); static char* MakeSpriteName( const char *szPrev, const int iId ); ¹¦ÄÜÓë·µ»ØÖµ »ñÈ¡ÊÀ½ç±ß½çÖ®×ó±ßX×ø±ê »ñÈ¡ÊÀ½ç±ß½çÖ®ÉϱßY×ø±ê »ñÈ¡ÊÀ½ç±ß½çÖ®ÓÒ±ßX×ø±ê »ñÈ¡ÊÀ½ç±ß½ç֮ϱßY×ø±ê ½«Ç°ÃæµÄ×Ö·û´®ÓëºóÃæµÄÊý×ÖÕûºÏ³ÉÒ»¸ö×Ö·û´®¡£ ·µ»ØÖµ£º·µ»ØÒ»¸ö×Ö·û´®£¬±ÈÈç´«Èë(\2),Ôò·µ»Ø\²ÎÊý˵Ã÷ÓëÓ¦ÓþÙÀý ¾²Ì¬·½·¨µÄµ÷Ó㺠CSystem::GetScreenLeft(); szPrev£ºÒ»¸ö·Ç¿Õ×Ö·û´®£¬×²»Äܳ¬¹ý20¸öÓ¢ÎÄ×Ö·û¡£ iId£ºÒ»¸öÊý×Ö CSystem:: MakeSpriteName(¡°xxx¡±,2); µÃµ½xxx2µÄ×Ö·û´® static void SetWindowTitle( const char *szTitle ); static int RandomRange( const int iMin, const int iMax ); ÉèÖô°¿ÚÃû×Ö/±êÌâ szTitle£º·Ç¿Õ×Ö·û´® »ñȡһ¸öλÓÚ²ÎÊý1µ½²ÎÊý2Ö®¼äµÄËæ»úÊý ·µ»ØÖµ£ºint£¬·¶Î§iMin£ºÐ¡ÓÚiMaxµÄÕûÊý iMax£º´óÓÚiMinµÄÕûÊý iMin - iMax static void ShowCursor( const bool bShow ); Òþ²Ø/ÏÔʾÊó±ê bShow£ºtrue ΪÏÔʾ false ΪÒþ²Ø fStartX£ºÆðÊ¼×ø±êX fStartY£ºÆðÊ¼×ø±êY fEndX£ºÖÕµã×ø±êX fEndY£ºÖÕµã×ø±êY fLineWidth£ºÏߵĴÖϸ£¬´óÓÚµÈÓÚ1 iLayer£º¸ÄÏßËùÔڵIJ㣬Óë±à¼­Æ÷ÀïÉèÖõľ«ÁéµÄ²ã¼¶ÊÇͬһ¸ö¸ÅÄî¡£ ·¶Î§0 - 31¡£ ²ÎÊý iRed, iGreen, iBlue : ºìÂÌÀ¶ÈýÔ­É«µÄÑÕɫֵ£¬·¶Î§ 0 - 255 ²ÎÊý iAlpha£ºÏßµÄ͸Ã÷¶È£¬·¶Î§0-255. 0Ϊȫ͸Ã÷£¬255Ϊ²»Í¸Ã÷ fRotation£º½Ç¶È£¬·¶Î§0 - 360 static void DrawLine( ÔÚÁ½µãÖ®¼ä»­Ò»Ìõconst float fStartX, Ïß const float fStartY, const float fEndX, const float fEndY, const float fLineWidth, const int iLayer, const int iRed, const int iGreen, const int iBlue, const int iAlpha ); Static float RotationToVectorX( const float fRotation ); static float RotationToVectorY( const float fRotation );

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