}
} }
接的方法:
public class Calculator { }
int num1; int num2;
public void add(){ System.out.print(num1+\+\}
public void minus(){ System.out.print(num1+\}
public void multiple(){
System.out.println(num1+\\}
public void divide(){ }
double x=num1/num2; int c=num1%num2;
System.out.println(num1+\\System.out.println(\余为:\
计算平均分和总成绩 import java.util.*;
public class ScoreCalc { int java; int c; int db;
public int calcTotalScore(){ int total=java+c+db; }
return total;}
public void showTotalScore(){ System.out.println(\总成绩是:\}
int avg=(java+c+db)/3; return avg;
public int calcAvg(){
public void showAvg() { System.out.println(\平均成绩是:\vg()); }
public static void main(String[] args) { }
加密:
public static void main(String[] args) { Scanner input=new Scanner(System.in);
int num; int rnum;
int[] number=new int[8];
System.out.println(\请输入一个不大于8位的整数\Scanner input=new Scanner(System.in); System.out.println(\请输入JAVA成绩\ScoreCalc scoreCalc =new ScoreCalc (); scoreCalc.java=input.nextInt(); System.out.println(\请输入分数\scoreCalc.c=input.nextInt();
System.out.println(\请输入分数\scoreCalc.db=input.nextInt(); scoreCalc.showTotalScore(); scoreCalc.showAvg();
num=input.nextInt(); int k=0; int i=0;
while(num>0){ number[i]=num;
i++;
num=num/10;
k=i;
continue; }
System.out.print(\反转:\for (i = 0; i < k; i++) {
System.out.print(number[i]); }
for (i = k-1; i >=0; i--) {
}
rnum=number[i]+5; if(rnum>=10){ rnum=rnum; }
number[i]=rnum;
System.out.println(\ System.out.print(\密码:\ for (i = k-1; i>=0; i--) { }
课后本章作业2.5:竞猜活动,活动规则是:随机出现一个商品名,用户猜它的价值,如果在规定的次数内猜对,便可获得此商品。模拟竞猜活动。
import java.util.*;
public class QuessMachine {
int num=(int)(Math.random()*10%3+1); Scanner input=new Scanner(System.in); int maney; int zmaney;
public void showInfor(){ switch(num){
case 1: zmaney=5000000; System.out.println(\请猜宝马汽车的价格\
maney=input.nextInt(); guess();
} }
System.out.print(number[i]);
break; case 2:
zmaney=5000;
System.out.println(\请猜电动车的价格\maney=input.nextInt(); guess(); break;
zmaney=500;
System.out.println(\请猜玩具赛车的价格\maney=input.nextInt(); guess();
case 3:
break;
} }
public void guess(){
int i;
if(zmaney>maney){ System.out.println(\小了点!!\
maney=input.nextInt();
for (i = 0; i < 3; i++) {
continue; }else if(zmaney if(i==3){ System.out.println(\次没有猜对!!!下次再来吧!!\} } public static void main(String[] args) { QuessMachine a=new QuessMachine(); } } **********第十二章(指导学习:人机猜拳游戏)************** 1.创建电脑类和玩家类,并且定义属性和方法: ******电脑类: public class Computer { String name; //电脑对象名 int point; //电脑积分 a.showInfor(); continue; }else{ System.out.println(\猜对了!!你牛!\ } break;
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