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TheNet:Kick(userid)--Ìß³öÓû§IDΪ¡°userid¡±µÄÍæ¼Ò TheNet:Ban(userid)--½ûÖ¹Óû§IDΪ¡°userid¡±µÄÍæ¼Ò¼ÓÈë c_save()--Á¢¼´±£´æµ±Ç°ÊÀ½ç£¨Ò»°ã»áÔÚÿÌìÔçÉÏ×Ô¶¯±£´æ£©

c_reset(true|false)--trueɾ³ýµ±Ç°ÊÀ½ç²¢Ð½¨Ò»¸öȫеÄÊÀ½ç£»falseÖØÐ¼ÓÔØµ±Ç°ÊÀ½ç¡£ c_shutdown(true|false)--true±£´æ²¢¹Ø±Õµ±Ç°ÊÀ½ç£»false²»±£´æÖ±½Ó¹Ø±Õµ±Ç°ÊÀ½ç

TheNet:SetAllowIncomingConnections(true|false)--trueÔÊÐíËûÈ˼ÓÈ룻false×èÖ¹ÈκÎÈ˼ÓÈë¡£ TheNet:SetAllowIncomingConnections(false) TheNet:SetAllowIncomingConnections(true) -console -lan -player 6 ÖØÐÂÉú³ÉÊÀ½ç

c_regenerateworld() ²âÊÔģʽ c_testruins() ³¬¼¶ÉϵÛģʽ c_supergodmode()

-------------------¶¨Î»---------------------------- GetPlayer().Transform:SetPosition(22,0,33)

µØÍ¼È«¿ª£ºµÚÒ»´ÎÊäÈë minimap=TheSim:FindFirstEntityWithTag(\µÚ¶þ´Î´ò¿ªµØÍ¼ÊäÈ룺

minimap=TheSim:FindFirstEntityWithTag(\minimap.MiniMap:ShowArea(0, 0, 0, 10000) c_listplayers()

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c_announce(\´ó¼Ò¼ÇºÃ·¿¼äÃû£¬»ØÒ»Ïµµ\

c_announce(\ÿÁ÷ÄêÀëÉËÿÌáÐÑÄ㣺¿¨£¿°ÑСµØÍ¼¹ØÁ˰ɡ£¡£\

c_announce(\Ç×ÃÇ£¬ÖØÆôһϣ¬Óеãbug,·âÁËÄÇÈËÖ®ºó£¬ÎÒÒ²½ø²»È¥ÁË\c_announce(\²»ÔçÁË£¬ÐÖµÜÃǶ¼Ë¯¾õ°É£¬·þÎñÆ÷Òª¹ØÁË£¬Íí°²\

c_announce(\ÿÁ÷ÄêÀëÉËÿÌáÐÑÄ㣺¸´»îÃÜÂë#LNCS,ÖØÐÂÑ¡ÈËÃÜÂë#LNLS£¬ÏȰ´uÈ»ºóÊäÈëÃÜÂë·½¿É\

c_give(\c_give(\¸´»îËùÓÐÈË:

for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end °ÑËùÓÐÈ˾ۼ¯ÔÚÒ»Æð£º c_gatherplayers()

´«Ë͵½ÈÎÒâ×ø±ê£ºÀý×Ó´«Ë͵½£¨64.008,81.882£© GetPlayer().Transform:SetPosition(64.008,0,81.882)

GetPlayer().Transform:SetPosition(101,0,112) GetPlayer().Transform:SetPosition(73,0,145)

minimap=TheSim:FindFirstEntityWithTag(\

minimap.MiniMap:ShowArea(0,0,0,10000)

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GetWorld().minimap.minimap:showarea(0,0,0,10000) c_give(\ //½ð×Ó c_give(\ //6×éʯͷ c_give(\ //6×éľͷ

c_give(\ //îûǽ c_give(\ //ľͷ

c_give(\ //Ô¶¹Å¼À̳ c_give(\ //±©·çµØ½Ñ c_give(\£¬40) c_give(\

c_give(\ //Éþ×Ópapyrus

c_give(\ //zhi c_give(\ ÏÄÏó±Ç c_give(\ ש¿é c_give(\ ÖëÍø

c_give(\ ¿´ÆÕ˹±³°ü c_give(\ ÖÖ×Ó c_give(\ ±ã±ã c_give(\

c_give(\ ³ÝÂÖ c_give(\c_give(\c_give(\c_give(\c_give(\

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GetPlayer().components.health:SetMaxHealth(300) ------------------------------------------------------------- GetPlayer().Transform:SetPosition(-1,-1,-1) ×Ô¶¯»ØÑª

GetPlayer().components.health:StartRegen(30,10) ¼¢¶öÉÏÏÞ£º

GetPlayer().components.hunger:SetMax(500) ÉèÖÃsunÉÏÏÞ

GetPlayer().components.sanity:SetMax(1000) »ðµÄÉ˺¦ÎªÁ㣺

GetPlayer().components.health.fire_damage_scale=0 ---------ÁÀÈâ¼Ü------------- c_give(\

c_give(\c_give(\----------Ç¿ÐÄÕë--------- healingsalve

c_give(\c_give(\----------ÖíÎÑ--------------- c_give(\c_give(\c_give(\resurrectionstatue

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dug_berrybush£¨¿ÉÖֵĹûÊ÷´Ô£© c_give(\c_give(\c_give(\

c_give(\c_give(\c_give(\

c_give(\c_give(\

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cutstone

c_give(\

c_give(\c_give(\

c_give(\

minimap=TheSim:FindFirstEntityWithTag(\GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000) c_give(\c_give(\c_give(\

c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\

GetPlayer().components.health:SetMaxHealth(300) GetPlayer().components.health:StartRegen(30,10) GetPlayer().components.hunger:SetMax(350) GetPlayer().components.sanity:SetMax(400) c_give(\

GetPlayer().components.health:SetMaxHealth(9999) GetPlayer().components.health:StartRegen(50,10) GetPlayer().components.hunger:SetMax(3500) GetPlayer().components.sanity:SetMax(4000)

c_give(\c_give(\c_give(\

c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\

c_give(\

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----------------ÊÀ½çº°»°------------------------------------- -- Show server announcements:

-- To send a one time announcement: c_announce(msg)

-- To repeat a periodic announcement: c_announce(msg, interval)

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