µÚÒ»·¶ÎÄÍø - רҵÎÄÕ·¶ÀýÎĵµ×ÊÁÏ·ÖÏíÆ½Ì¨

3d maxÈÏÖ¤¿¼ÊÔÑ¡ÔñÌâºÍÅжÏÌâ

À´Ô´£ºÓû§·ÖÏí ʱ¼ä£º2025/6/15 1:37:45 ±¾ÎÄÓÉloading ·ÖÏí ÏÂÔØÕâÆªÎĵµÊÖ»ú°æ
˵Ã÷£ºÎÄÕÂÄÚÈݽö¹©Ô¤ÀÀ£¬²¿·ÖÄÚÈÝ¿ÉÄܲ»È«£¬ÐèÒªÍêÕûÎĵµ»òÕßÐèÒª¸´ÖÆÄÚÈÝ£¬ÇëÏÂÔØwordºóʹÓá£ÏÂÔØwordÓÐÎÊÌâÇëÌí¼Ó΢ÐźÅ:xxxxxxx»òQQ£ºxxxxxx ´¦Àí£¨¾¡¿ÉÄܸøÄúÌṩÍêÕûÎĵµ£©£¬¸ÐлÄúµÄÖ§³ÖÓëÁ½⡣

B 1 C 0 D 0

ÔÚ£Û²ÄÖʱ༭Æ÷ £¨Material Editor£©£ÝÖУ¬µ±ÓÒ¼üµ¥»÷»î¶¯Ê¾Àý´°Ê±£¬»áµ¯³öÒ»¸ö²Ëµ¥£¬ÇëÎÊÏÂÁÐÄÄÏî²Ù×÷ÎÞ·¨Ôڲ˵¥ÖÐʵÏÖ£¿ £ÛÍ϶¯/¸´ÖÆ£¨Drag/Copy£©£Ý 0 £ÛÍ϶¯/Ðýת£¨Drag/Rotate£©£Ý 0 £ÛÍ϶¯/Ëõ·Å£¨Drag/Scale£©£Ý 1 £ÛäÖȾÌùͼ£¨Render Map£©£Ý 0 ÔÚÏÂÁÐÑ¡ÏîÖУ¬¶Ô3ds Max£Û¹âÏ߸ú×Ù²ÄÖÊ£¨Raytrace Material£©£ÝºÍ£Û¹âÏ߸ú×ÙÌùͼ£¨Raytrace Map£©£ÝÐðÊö²»ÕýÈ·µÄÊÇ_______¡£ ¹âÏ߸ú×Ù²ÄÖÊÊÇÒ»Öֱȱê×¼²ÄÖʸü¸ß¼¶µÄ²ÄÖÊÀàÐÍ£¬Ëü²»½ö°üÀ¨Á˱ê×¼²ÄÖÊËù¾ß±¸µÄÈ«²¿ÌØÐÔ£¬»¹¿ÉÒÔ´´½¨¸üÕæÊµµÄ·´ÉäºÍÕÛÉäЧ¹û¡£ 0 ¹âÏ߸ú×ÙÌùͼ±È¹âÏ߸ú×Ù²ÄÖÊÓиü¶àµÄË¥¼õ¿ØÖÆ¡£ 0 ʹÓùâÏ߸ú×ÙÌùͼºÍʹÓùâÏ߸ú×Ù²ÄÖÊÖÆ×÷³öµÄ·´ÉäºÍÕÛÉäЧ¹ûÍêȫһÖ 1 ÔÚͨ³£Çé¿öÏ£¬Ê¹ÓùâÏ߸ú×ÙÌùͼҪ±ÈʹÓùâÏ߸ú×Ù²ÄÖʵÄäÖȾËÙ¶È¿ìһЩ¡£ 0 ÒÔϹØÓÚ3ds Max£Û²ÄÖʱ༭Æ÷£¨Material Editor£©£ÝµÄʾÀý´°ºÍ¸÷ÖÖ¹¤¾ß°´Å¥µÄ˵·¨ÕýÈ·µÄÊÇ_______¡£ ÔÚÑù±¾´°¿ÚÖÐ×î¶àÖ»ÄÜÏÔʾ6¸ö²ÄÖÊÇò¡£ 0 £Û°´²ÄÖÊÑ¡Ôñ£Ý¹¤¾ßÊÇÖ¸ÔÚµ±Ç°³¡¾°ÖУ¬Í¨¹ý²ÄÖÊÑ¡Ôñ¶ÔÏóµÄÒ»ÖÖ·½·¨£¬Ëü¿ÉÒÔ½«³¡¾°ÖÐËùÓÐʹÓøòÄÖʵÄÎïÌåÈ«²¿Ñ¡Ôñ¡£ 0 ÔÚʹÓãÛÎü¹Ü£Ý¹¤¾ßÎüÈ¡³¡¾°ÖжÔÏóµÄ²ÄÖÊʱ£¬µ±Ç°ËùÑ¡µÄ²ÄÖÊÇòÖеIJÄÖʽ«±»ÓÀ¾Ã¸²¸Ç£¬²»ÄÜÕһء£ 0 £Û½«²ÄÖÊÖ¸¶¨¸øÑ¡¶¨¶ÔÏó£Ý¹¤¾ßÊǽ«µ±Ç°¼¤»îʾÀý´°ÖеIJÄÖÊÖ¸¶¨¸øµ±Ç°Ñ¡ÔñµÄ¶ÔÏó£¬Í¬Ê±²ÄÖÊ»á±äΪһ¸öͬ²½²ÄÖÊ¡£ 1

ÔÚÏÂÁÐÑ¡ÏîÖУ¬¹ØÓÚ3ds Max£Û²ÄÖʿ⣨Material Library£©£ÝµÄʹÓÃÐðÊöÕýÈ·µÄÊÇ_______¡£ ËäÈ»¿ÉÒ԰ѳ¡¾°Öе±Ç°Ê¹ÓõIJÄÖÊ£¬±£´æµ½µ±Ç°µÄ²ÄÖÊ¿âÖУ¬µ«ÊǹرÕ3ds Maxºó¸Ã²ÄÖʽ«¶ªÊ§¡£ 0 ÔÚÖÆ×÷¹ý³ÌÖУ¬¿ÉÒÔʹÓòÄÖÊ¿âÖеģ۴ò¿ª£Ý¹¦ÄÜ£¬½«ÆäËüÎļþÖеIJÄÖʵ÷Èëµ½µ±Ç°ÎļþµÄ²ÄÖÊ¿âÖУ¬²¢½«Æä¸³Óè¸øµ±Ç°³¡¾°ÖеĶÔÏó¡£ 1 ²ÄÖÊ¿âÖеIJÄÖÊÖ»ÄÜÔÚµ±Ç°³¡¾°Öб»µ÷Óᣠ0 ÔÚ²ÄÖÊ¿âÖеIJÄÖʲ»¿ÉÒÔ±»Ö±½ÓÍÏ×§µ½²ÄÖÊʾÀý´°ÖÐʹÓᣠ0

Èçͼ2hx03_002Ëùʾ£¬ÎªÁ˵õ½Í¼Æ¬µ±Öеĸ߹⣬ÎÒÃÇӦʹÓÃÏÂÁÐÄÄÖÖÃ÷°µÆ÷½øÐе÷½Ú£¿ £Û¸÷ÏòÒìÐÔ£¨Anisotropic£©£Ý 0 Blinn 0 £Û½ðÊô£¨Metal£©£Ý 0 £Û¶à²ã£¨Multi-layer£©£Ý 1 ÔÚ£Û²ÄÖʱ༭Æ÷£¨Material Editor£©£ÝµÄ£ÛÃ÷°µÆ÷»ù±¾²ÎÊý£¨Shading Type£©£Ý¾íÕ¹À¸ÖУ¬ÏÂÁÐÄÄÖÖÃ÷°µÆ÷ÊʺÏÖÆ×÷ÎÞ¹âÇúÃæ£¬Èç²¼ÁÏ¡¢ÌÕÍߵȲÄÖʵĸ߹⣿ Oren-Nayar-Blinn 1 £Û¸÷ÏòÒìÐÔ£¨Anisotropic£©£Ý 0 £Û¶à²ã£¨Multi-layer£©£Ý 0

Blinn 0

Èçͼ2hx03_003Ëùʾ£¬²ÄÖÊÇòÉϵıàºÅËù¶ÔÓ¦µÄ¹âÔ´ÀàÐÍÄÄÒ»ÏîÊÇÕýÈ·µÄ£¿ 1£®£Û¸ß¹âÑÕÉ«£¨Specular Level£©£Ý£»2£®£Û»·¾³¹âÑÕÉ«£¨Ambient£©£Ý£»3£®£ÛÂþ·´ÉäÑÕÉ«£¨Diffuse£©£Ý 0 1£®£ÛÂþ·´ÉäÑÕÉ«£¨Diffuse£©£Ý£»2£®£Û¸ß¹âÑÕÉ«£¨Specular Level£©£Ý£»3£®£Û»·¾³¹âÑÕÉ«£¨Ambient£©£Ý 0 1£®¸ß¹âÑÕÉ«£»2¡¢£ÛÂþ·´ÉäÑÕÉ«£¨Diffuse£©£Ý£»3£®£Û»·¾³¹âÑÕÉ«£¨Ambient£©£Ý 1 1£®£ÛÂþ·´ÉäÑÕÉ«£¨Diffuse£©£Ý£»2£®£Û»·¾³¹âÑÕÉ«£¨Ambient£©£Ý£»3£®£Û¸ß¹âÑÕÉ«£¨Specular Level£©£Ý 0

ÒÔÏÂÐðÊöÖУ¬¹ØÓÚ3ds Max£ÛÃ÷°µÆ÷£¨Shading Type£ÝµÄÐðÊö²»ÕýÈ·µÄÊÇ_______¡£ ÔÚ3ds MaxÖаüÀ¨ÁË£ÛBlinn£Ý¡¢£ÛPhong£Ý¡¢£Û½ðÊô£Ý¡¢£Û¸÷ÏòÒìÐԣݡ¢£Û¶à²ã£Ý¡¢£ÛOren-Nayar-Blinn£Ý¡¢£ÛStrauss£Ý¡¢£Û°ë͸Ã÷Ã÷°µÆ÷£ÝµÈ°ËÖÖÃ÷°µÆ÷ÀàÐÍ¡£ 0 £ÛOren-Nayar-Blinn£ÝÃ÷°µÆ÷±È½ÏÊʺÏ×ö²¼ÁÏ£¬ÌÕÍÁµÈÎÞ·´¹â»ò·´¹â½ÏÈõµÄ²ÄÖÊ¡£ 0 £ÛBlinn£ÝÃ÷°µÆ÷µÄ·´¹â½Ï£ÛPhong£ÝÈáºÍ£¬Ê¹ÓõıȽϹ㷺¡£ 0 £ÛStrauss£ÝÃ÷°µÆ÷ÊÊÓÃÓÚ½ðÊô²ÄÖʵÄÄ£Ä⣬µ«±È£Û½ðÊô£ÝÃ÷°µÆ÷µÄ²ÎÊýÒª¶àһЩ£¬²»Ò׿ØÖÆ¡£ 1

ÔÚ3ds Max£ÛÃ÷°µÆ÷£¨Shading Type£©£ÝµÄÑ¡ÏîÓÒ²àÌṩÁË__________¸½ÊôЧ¹û¡£ £ÛÏß¿ò£Ý¡¢£ÛË«Ãæ£Ý¡¢£ÛÃæ×´£Ý 0 £ÛÏß¿ò£Ý¡¢£ÛË«Ãæ£Ý¡¢£ÛÃæ×´£Ý¡¢£Û¸ß¹â·´Éä£Ý 0 £ÛÏß¿ò£Ý¡¢£ÛË«Ãæ£Ý¡¢£ÛÃæÌùͼ£Ý¡¢£Û¸ß¹â·´Éä£Ý 0 £ÛÏß¿ò£Ý¡¢£ÛË«Ãæ£Ý¡¢£ÛÃæÌùͼ£Ý¡¢£ÛÃæ×´£Ý 1 ÔÚÏÂÁÐÑ¡ÏîÖУ¬¶Ô£Û×Ô·¢¹â£¨Self-Illumination£©£ÝÌùͼͨµÀµÄÓ÷¨ÐðÊöÕýÈ·µÄÊÇ_______¡£ ×Ô·¢¹âΪ100%µÄ²ÄÖÊÊDz»ÊܵƹâÓ°ÏìµÄ¡£ 1 ×Ô·¢¹âΪ50%µÄʱºò£¬ÎïÌåÈÔÈ»²»ÊܵƹâÓ°Ïì¡£ 0 ×Ô·¢¹â²ÄÖʵÄÇ¿Èõ£¬Ö»ÄÜÓðٷֱÈÀ´½øÐе÷½Ú¡£ 0 Ö»ÒªÊÇ×Ô·¢¹â²ÄÖʶ¼²»ÊܵƹâµÄÓ°Ïì¡£ 0 ÒÔϹØÓÚ£Û²ÄÖÊ£¨Material£©£ÝµÄÐðÊöÕýÈ·µÄÊÇ_______¡£ ÎïÌå±íÃæÔ½¹â»¬£¬¸ß¹âÃæ»ý¾ÍÔ½´ó£¬¸ß¹â¾ÍԽǿ¡£ 0 Ò»¸öRGBֵΪ£Û0£¬0£¬0£ÝµÄ´¿ºÚÉ«²ÄÖÊÊDz»ÊܵƹâÓ°ÏìµÄ¡£ 1 ÎïÌå±íÃæÔ½¹â»¬£¬·´Éä¾ÍԽǿ¡£ 0 ¸ß¹âµÄÑÕɫֻÄÜÊǰ×É«¡£ 0

ÏÂÁйØÓÚ²ÄÖÊBlinnÃ÷°µÆ÷µÄ£Û»ù±¾²ÎÊý£¨Basic Parameters£©£Ý˵·¨²»ÕýÈ·µÄÊÇ_______¡£ ²ÄÖʵĻù±¾²ÎÊý°üÀ¨£º»·¾³¹â¡¢Âþ·´Éä¡¢¸ß¹â·´Éä¡¢²»Í¸Ã÷¶È¡¢×Ô·¢¹âµÈ¡£ 0 ÔÚ²ÄÖʵĻù±¾Ãæ°åÖУ¬¿ÉÒÔ·Ö±ðµ÷Õû»·¾³¹â¡¢Âþ·´Éä¡¢¸ß¹â·´ÉäµÄÑÕÉ« 0 µ±²»Í¸Ã÷¶ÈΪ0µÄʱºò£¬ÎïÌåÂþ·´ÉäͨµÀÖеÄÑÕÉ«ÈÔÈ»»áÆð×÷Óᣠ1 ÔÚµ÷½Ú¶ÔÏóµÄ¸ß¹âʱ£¬Ö÷Òªµ÷½ÚµÄÊǸ߹âµÄÃæ»ýºÍ¸ß¹âµÄÇ¿¶È¡£ 0 ÔÚÏÂÁÐÑ¡ÏîÖбȽÏÊʺÏ×ö½ðÊô²ÄÖʵģÛÃ÷°µÆ÷ÀàÐÍ£¨Shading Type£©£ÝÊÇ_______¡£ £ÛBlinn£ÝÃ÷°µÆ÷ 0 £Û½ðÊô£¨Metal£©£ÝÃ÷°µÆ÷ 1 £ÛPhong£ÝÃ÷°µÆ÷ 0 £Û¶à²ã£¨Multi-Layer]£ÝÃ÷°µÆ÷ 0

ÔÚ²ÄÖÊ£Û»ù±¾²ÎÊý¾íÕ¹À¸£¨Blinn Basic Parameters£©£ÝÖУ¬ÏÂÁÐÄÄÒ»Ïî²»Ö§³ÖÌùͼͨµÀ£¿

£Û»·¾³¹â£¨Ambient£©£Ý0 £ÛÂþ·´É䣨Diffuse£©£Ý 0 £Û¸ß¹â·´É䣨Specular Level£©£Ý 0 £ÛÈữ£¨Soften£©£Ý 1 ÔÚ£Û²ÄÖʱ༭Æ÷£¨ Material Editor£©£ÝÖУ¬¹ØÓÚ²ÄÖÊ£ÛÀ©Õ¹²ÎÊý£¨Extended Parameters Rollout£©£Ý¾íÕ¹À¸µÄÃèÊö£¬ÏÂÃæËĸöÑ¡ÏîÕýÈ·µÄÊÇÄÄÒ»Ï Ö»ÓУ۱ê×¼²ÄÖÊ£¨Standard Material£©£ÝÓвÄÖÊ£ÛÀ©Õ¹²ÎÊý£¨Extended Parameters Rollout£©£Ý¾íÕ¹À¸ 0 £Û¹âÏ߸ú×Ù²ÄÖÊ£¨Raytrace Material£©£ÝÓвÄÖÊ£ÛÀ©Õ¹²ÎÊý£¨Extended Parameters Rollout£©£Ý¾íÕ¹À¸ 1 £Û»ìºÏ²ÄÖÊ£¨Blend Material£©£ÝÓвÄÖÊ£ÛÀ©Õ¹²ÎÊý£¨Extended Parameters Rollout£©£Ý¾íÕ¹À¸ 0 £ÛË«Ãæ²ÄÖÊ£¨Double-Sided Material£©£ÝÓвÄÖÊ£ÛÀ©Õ¹²ÎÊý£¨Extended Parameters Rollout£©£Ý¾íÕ¹À¸ 0

ÔÚÏÂÁÐÌùͼÀàÐÍÖУ¬ÄÄÒ»ÏîÊôÓÚ3DÌùͼÀàÐÍ£¿ £ÛƽÆÌ£¨Tiling£©£ÝÌùͼ 0 £Û½¥±ä£¨Gradient Map£©£ÝÌùͼ 0 £Û·½¸ñ£¨Checker Map£©£ÝÌùͼ 0 £Ûϸ°û£¨Cellular Map£©£ÝÌùͼ 1 Èçͼ2hx03_004Ëùʾ£¬ÒªµÃµ½Í¼ÖеÄЧ¹û£¬ÇëÎÊÎÒÃÇ¿ÉÒÔͨ¹ýÏÂÁÐÄÄÖÖÌùͼÀàÐÍÀ´ÇáËɵÄʵÏÖ£¿ £ÛÑÌÎí£¨Smoke£©£ÝÌùͼ 0 £Ûϸ°û£¨Celluar£©£ÝÌùͼ 0 £ÛË¥¼õ£¨Falloff£©£ÝÌùͼ 1 £ÛÔ벨£¨Noise£©£ÝÌùͼ 0

ÏÂÁÐÑ¡ÏîÖУ¬²»ÊôÓÚ¿ØÖƲÄÖÊ£ÛÀ©Õ¹²ÎÊý£Ý¹¦ÄܵÄÊÇ_______¡£ ÉèÖÃÏß¿òµÄ´óСºÍ¼ÆËã·½·¨¡£ 0 µ÷Õû²£Á§µÄÄÚ²¿¹ýÂËÑÕÉ«¡£ 0 ÉèÖòÄÖʵĿ¹¾â³Ý¼¶±ð¡£ 1 ¿ÉÒÔÉèÖÃÕÛÉäÂÊ£¨IOR£©¡£ 0

ÒÔ϶ÔÌùͼͨµÀÖ¸¶¨µÄ¸÷ÖÖ˵·¨ÕýÈ·µÄÊÇ_______¡£ ÔÚÌùͼͨµÀÖпÉÖ´Ðи´ÖÆ¡¢¼ôÇС¢Çå³ýµÈ²Ù×÷¡£ 1 £Û°¼Í¹£ÝÌùͼͨµÀºÍÖû»ÌùͼͨµÀʵÏÖµÄЧ¹ûÍêȫһÑù¡£ 0 ÔÚ£Û·´É䣨Reflection£©£ÝÌùͼͨµÀÖв»ÄÜʵÏÖ·´ÉäË¥¼õЧ¹û¡£ 0 ÔÚ£ÛÂþ·´ÉäÑÕÉ«£¨Diffuse Color£©£ÝͨµÀÖпÉÒÔ±íÏÖËùÓвÄÖÊÎÆÀíЧ¹û¡£ 0 ÒÔÏÂÓйزÄÖÊÀ©Õ¹²ÎÊýµÄ˵·¨´íÎóµÄÊÇ£¿ £Û¸ß¼¶Í¸Ã÷£¨Advanced Transparency£©£ÝÖеģÛË¥¼õ£¨Falloff£©£ÝÏîÊÇÕë¶Ô²ÄÖʵIJ»Í¸Ã÷¶ÈË¥¼õ¡£ 0 £Û¸ß¼¶Í¸Ã÷£¨Advanced Transparency£©£ÝÖеģ۹ýÂË£¨filter£©£ÝÑÕÉ«ÊÇÖ¸¹âÏßͨ¹ý͸Ã÷»ò°ë͸Ã÷²ÄÖÊ͸ÉäµÄÑÕÉ«¡£ 0 £ÛÏß¿ò£¨Wire£©£Ý×éÏÂÉèÖõÄÄÚÈÝÖ»ÔÚ¹´Ñ¡ÁË£ÛÃ÷°µÆ÷»ù±¾²ÎÊý£¨Shader Basic Parameters£©£Ý¾íÕ¹À¸ÖеģÛÏß¿ò£¨Wire£©£Ýʱ²Å»á±»±íÏÖ³öÀ´¡£ 0 £ÛÕÛÉäÂÊ£¨Index of Refraction£©£ÝµÄȡֵ·¶Î§ÊÇ1.0µ½2.0¡£ 1

ÒÔÏÂÓйØÌùͼͨµÀµÄ³ÂÊö£¬´íÎóµÄÊÇ£¿ ͬһ¶ÔÏóµÄÌùͼ²»ÂÛʹÓü¸¸öÌùͼͨµÀ£¬¶¼±ØÐëʹÓÃͬÑùµÄ×ø±ê¡£ 1 ²»Í¬µÄÌùͼͨµÀ¿ÉÒÔÓв»Í¬µÄUÏòƽÆÌºÍVÏòƽÆÌÖµ£¬ÒÔ¼°²»Í¬µÄUÏòÆ«ÒÆºÍVÏòÆ«ÒÆÖµ¡£ 0 ÔÚ¡°UVWÌùͼ¡±ÐÞ¸ÄÆ÷ÖУ¬Ò²¿ÉÒÔÉèÖò»Í¬µÄÌùͼͨµÀ¡£ 0 ÌùͼͨµÀȡֵ·¶Î§ÊÇ1µ½99¡£ 0

ÈçͼËùʾ£¬ÒªµÃµ½Í¼2hx03_005ÖеÄЧ¹û£¬¿ÉÒÔͨ¹ýÏÂÁÐÄÄÖÖ²ÄÖÊÀàÐÍÀ´ÊµÏÖ£¿ £Û¶àά/×Ó¶ÔÏó£¨Multi/Sub-Objec£©£Ý²ÄÖÊ 0 £Û¹âÏ߸ú×Ù£¨Raytrace£©£Ý²ÄÖÊ 0 £Û»ìºÏ£¨Blend£©£Ý²ÄÖÊ 1 £Û³æÆá£¨Shellac£©£Ý²ÄÖÊ 0 £ÛºÏ³É£¨Composite£©£Ý²ÄÖÊ×î¶à¿ÉÒԺϳɶàÉÙÖÖ²ÄÖÊ£¿ 10 1 11 0 9 0 12 0

¹ØÓÚ£Û¶àά/×Ó¶ÔÏó²ÄÖÊ£¨Multi/Sub-Object Material£©£Ý£¬ÔÚÏÂÁÐ˵·¨ÖУ¬ÄÄÒ»ÏîÊDz»ÕýÈ·µÄ£¿ £Û¶àά/×Ó¶ÔÏó£¨Multi/Sub-Object£©£Ý²ÄÖÊ×î¶à¿ÉÒÔÉèÖÃ1000¸ö×Ó²ÄÖÊ¡£ 0 ĬÈÏÇé¿öÏ£¬£Û¶àά/×Ó¶ÔÏó£¨Multi/Sub-Object£©£Ý²ÄÖʵÄ×Ó²ÄÖÊÊǾßÓÐBlinnÃ÷°µÆ÷ģʽµÄ±ê×¼²ÄÖÊ¡£ 0 ÔÚ£Û¶àά/×Ó¶ÔÏó£¨Multi/Sub-Object£©£Ý²ÄÖʼ¶±ðÊäÈëµÄÃû³Æ¿ÉÒÔ¸ü¸Ä¸÷Ïî×Ó²ÄÖʵÄÃû³Æ¡£ 1 ÔÚ£Û¶àά/×Ó¶ÔÏó£¨Multi/Sub-Object£©£Ý²ÄÖʼ¶±ðÊäÈëµÄÑÕÉ«¿ÉÒÔ¸ü¸Ä¸÷Ïî×Ó²ÄÖʵÄÂþ·´ÉäÑÕÉ«¡£ 0

Èçͼ2hx03_006Ëùʾ£¬ÒªµÃµ½Í¼ÖеÄЧ¹û£¬ÇëÎÊÎÒÃÇ¿ÉÒÔͨ¹ýÏÂÁÐÄÄÖÖ²ÄÖÊÀàÐÍÀ´ÊµÏÖ£¿ £Û¶àά/×Ó¶ÔÏó£¨Multi/Sub-Object£©£Ý²ÄÖÊ 1 £ÛºÏ³É£¨Composite£©£Ý²ÄÖÊ 0 £Û»ìºÏ£¨Blend£©£Ý²ÄÖÊ 0 £Û³æÆá£¨Shellac£©£Ý²ÄÖÊ 0

Èçͼ2hx03_007Ëùʾ£¬¹ØÓÚ£ÛË«Ãæ£¨Double-Sided£©£Ý²ÄÖÊ£¬ÔÚÏÂÁÐ˵·¨ÖУ¬ÄÄÒ»ÏîÊDz»ÕýÈ·µÄ£¿ £Û°ë͸Ã÷£¨Translucency£©£ÝֵΪ0ʱ£¬Ã»ÓлìºÏ¡£ 0 £Û°ë͸Ã÷£¨Translucency£©£ÝֵΪ100ʱ£¬¿ÉÒÔÔÚÄÚ²¿ÃæÉÏÏÔʾÍⲿ²ÄÖÊ£¬²¢ÔÚÍâ²¿ÃæÉÏÏÔʾÄÚ²¿²ÄÖÊ¡£ 0 £Û°ë͸Ã÷£¨Translucency£©£ÝÉèÖÃΪÖмäµÄֵʱ£¬ÄÚ²¿²ÄÖÊÖ¸¶¨µÄ°Ù·Ö±È½«ÉÏÉý£¬²¢ÏÔʾÔÚÄÚ²¿ÃæÉÏ¡£ 1 ĬÈÏÇé¿öÏ£¬×Ó²ÄÖÊÊǾßÓÐBlinnÃ÷°µÆ÷ÀàÐ͵ģ۱ê×¼£¨Standard£©£Ý²ÄÖÊ¡£ 0 ÏÂÁжԣ۶¥µ×£¨Top/Bottom£©£Ý²ÄÖÊÐðÊö²»ÕýÈ·µÄÊÇ_______¡£ ¿ÉÒÔΪ¶ÔÏóÖ¸¶¨Á½ÖÖ²»Í¬µÄ²ÄÖÊ£¬Ò»¸öλÓÚ¶¥²¿£¬Ò»¸öλÓڵײ¿£¬Öм佻½ç´¦¿ÉÒÔ²úÉú¹ý¶ÉЧ¹û£¬ËüÃÇËùÕ¼¾ÝµÄÉÏϱÈÀý¿ÉÒÔµ÷½Ú¡£ 0 ¶¥²¿²ÄÖʺ͵ײ¿²ÄÖʲ»ÄÜÏ໥½»»»¡£ 1 ¶ÔÏóµÄ¶¥²¿²ÄÖʺ͵ײ¿²ÄÖÊÊǸù¾Ý³¡¾°µÄÊÀ½ç×ø±êϵͳ»ò¾Ö²¿×ø±êϵͳÀ´È·¶¨µÄ¡£

ËÑË÷¸ü¶à¹ØÓÚ£º 3d maxÈÏÖ¤¿¼ÊÔÑ¡ÔñÌâºÍÅжÏÌâ µÄÎĵµ
3d maxÈÏÖ¤¿¼ÊÔÑ¡ÔñÌâºÍÅжÏÌâ.doc ½«±¾ÎĵÄWordÎĵµÏÂÔØµ½µçÄÔ£¬·½±ã¸´ÖÆ¡¢±à¼­¡¢ÊղغʹòÓ¡
±¾ÎÄÁ´½Ó£ºhttps://www.diyifanwen.net/c77cs39wc8o5s23r4ajl8_7.html£¨×ªÔØÇë×¢Ã÷ÎÄÕÂÀ´Ô´£©
ÈÈÃÅÍÆ¼ö
Copyright © 2012-2023 µÚÒ»·¶ÎÄÍø °æÈ¨ËùÓÐ ÃâÔðÉùÃ÷ | ÁªÏµÎÒÃÇ
ÉùÃ÷ :±¾ÍøÕ¾×ðÖØ²¢±£»¤ÖªÊ¶²úȨ£¬¸ù¾Ý¡¶ÐÅÏ¢ÍøÂç´«²¥È¨±£»¤ÌõÀý¡·£¬Èç¹ûÎÒÃÇ×ªÔØµÄ×÷Æ·ÇÖ·¸ÁËÄúµÄȨÀû,ÇëÔÚÒ»¸öÔÂÄÚ֪ͨÎÒÃÇ£¬ÎÒÃǻἰʱɾ³ý¡£
¿Í·þQQ£ºxxxxxx ÓÊÏ䣺xxxxxx@qq.com
ÓåICP±¸2023013149ºÅ
Top