Abstract. This paper proposes a new user interface paradigm for motion capture based animation systems, providing intuitive and efficient ways to visualize the main motion capture concepts and operations. A prototype system was built, implementing the prop
ANewInterfaceParadigmforMotionCaptureBasedAnimationSystems
FernandoWagnerSerpaVieiradaSilva1,2
LuizVelho1
PauloRomaCavalcanti2
JonasdeMirandaGomes1
{nando,lvelho,roma,jonas}@visgraf.impa.br
1IMPA–InstitutodeMatem´aticaPuraeAplicadaEstradaDonaCastorina,110,22460RiodeJaneiro,RJ,Brazil
2LCG-Laborat´oriodeComputa¸c aoGr´a ca,COPPE-Sistemas/UFRJCaixaPostal68511,21945-970,RiodeJaneiro,RJ,Brazil
Abstract.Thispaperproposesanewuserinterfaceparadigmformotioncapturebasedanimationsystems,providingintuitiveande cientwaystovisualizethemainmotioncaptureconceptsandoperations.Aprototypesystemwasbuilt,implementingtheproposedinterfacemodelandsupportedbya exiblearchitecturethatissuitabletoworkwiththemotioncapturemethodology.
keywords:motioncapture,animationsystems,computeranimation,graphicinterfaces,GUIparadigm,motioncontrol.
1Introduction
TheMotionCapturetechniquehasalreadysetitsplaceinthefutureofcomputeranimation.Thistechniqueprovidestoolsforhigh-qualityanimation,evenwhenreal-timeisrequired.
Initially,themaindrawbackofMotionCapturetechniqueswasthelackofef- cientwaystomodifythecapturedmotion,byadjustingorimprovingspeci cpartsthatneededtobechanged,withouthavingtorepeattheentireacquisitionprocessagain.
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